rookie91 发表于 2012-8-19 10:01

[官网8月17日更新]~非博客连载VI

本帖最后由 rookie91 于 2012-8-22 09:59 编辑


哦?这周的内容有点意思哦,开翻

Hey everybody. Not a blog time!

嘿,大家好,非博客时间了!

Quick update for the week -

本周内容更新一览

I'm done with my Skill pass! Hooray! All classes have been gone through and skills touched up, or reworked where lacking. That means that tomorrow, I move over to Act 3 to work with Marsh on getting it wrapped. As per usual, everybody is working like crazy to get this ready for ship.

技能复查的任务我完成了!万岁!所有职业的技能都过了一遍,并且润色完成,不足的地方也都重新修整了。这意味着,明天我就能投入到Act3的工作中了,与Marsh一起完成Act3的复查。像以往一样,每个人都疯了一样的工作,好让这条船起航(译者注:指火炬2发行)

QA and went through and did a bug purge this week, and the number of bugs we are left with is surprisingly low. Again, hooray!

测试人员这周检查和修复了bug,我们的bug惊人的少。再一次欢呼,万岁!

Now, last week I promised I'd talk a bit about skills, skill 'trees', and tier bonuses, so I'm going to do that now. I've been knee deep in them for days, so this is as good a time as any.

现在,上周我承诺我要谈一下技能,技能树和等级奖励,我现在就给你们讲下。我为这个已经深陷其中,忙了好多天了,所以现在和以往的任何时刻一样的棒。

You'll have to forgive some rough-and-ready dev screenshots - these aren't set up for the prettiest backgrounds or best equipped characters.

你一定不要在意这些潦草的开发时用的截图,这些还没加上漂亮的背景图片,也没有配合装备优良的角色来演示。

Firstly, here's a quick look at what a skill pane looks like -

首先,这里有一个技能面板的快速预览,你能看看它现在长什么样子
http://i.imgur.com/6lvWF.png

So, as previously, each class has three panes.
Each pane contains 7 active skills and 3 passive skills, for a total of 30 skills per class. Each skill is unique to the class, and there are no shared abilities.

和以前一样,每个职业有3个技能系。每个系有7个主动技能和3个被动技能,一共是30个技能。每个技能对于该职业来说都是唯一的,并且各职业间没有相似的技能。

By contrast, in Torchlight 1, each class had around 30-31 skills - 16 of those were shared skills that everyone had, and each pane had only 5 active skills apart from those. There were only 15 unique skills per class. Things are much different now, and the skills have all had significantly more effort expended on them.
The red skills up top are all actives - the blue skills down below are passives.

作为对比,在火炬1中,每个职业大约有30到31个技能,其中有16个是共享技能,每个职业都有,除共享技能外每个技能系只有5个主动技能。每个职业只有15个独特的技能。现在改变了很多,技能的投入都能有更显著的效果。上图众的红色的技能都是主动技能,下面的蓝色技能是被动技能。

Skills unlock for investment in reading order - from top to bottom. You still need to spend skill points to purchase them, just as before, but it's a cleaner layout and makes it more straightforward for us to make them available at the level we want them. Now that the passives are separate, they are unlocked at a different (faster) rate, so that they don't have to be tied down based on where actives are in the advancement series.

技能按阅读顺序解锁 - 从上到下。你仍然需要像以前一样投入技能点来激活它们,但是现在的布局更加的清晰了,以使我们更加直观的在我们需要他们的等级时激活它们。

You can also see on this pane a representation of the 'Tiers' for each skill. Every skill can have 15 points invested in it. After every 5th point invested, the skill will receive an additional 'Tier Bonus' that adds to its basic functionality in a hopefully more interesting way. Passive skills do NOT receive Tier Bonuses.
Beneath each of the red skills you can see a progress bar - this shows your overall investment in the skill. The I, II, and III show that filling that section of the bar will result in a Tier Bonus ( At which point the numeral will light up )

你也可以从这个图片众看到每个技能的等级展示。每个技能可以投入15个技能点。每投入5个技能点,技能就会得到一个额外的等级奖励,这个奖励是在技能本身的功能之外,以一个大家期待的更有趣味的方式提供。被动技能没有等级奖励。在每个红色的技能的下方,你可以看到一个进度条,这个展示了你在技能中的一个整体投入情况。其中的I II III,展示了,如果填满了那部分,就能得到等级奖励(届时,那部分会以高亮显示)

Tier Bonuses are pretty varied between skills - some will be more interesting than others, depending on the skill and what it is used for. The Tier Bonus for a party buff may not be particularly visually spectacular, but we have tried to add new effects or improved utility wherever possible to make it more enticing to put more than one point into certain skills.

等级奖励不同的技能间大不相同,有些比其他的更有意思,主要看是什么样的技能和技能的作用是什么。群体效果的等级奖励,不会在视觉上更加的华丽,但是我们试着增加新的效果或者提高了效用,尽可能使它多投入比只点一点更具有诱惑力。

Here's a specific example of a skill and the Tier Bonuses that go along with it that you won't have seen before, as we didn't feature it in the Beta or at any public showing.

这有一个技能的具体的例子,它的等级奖励你之前没有见过,因为我们在Beta和公众面前都没有展示它。
http://i.imgur.com/eT4o7.png

At the bottom, you can see the Tier bonuses you will receive ( you can also see these separately by mousing over the progress bar on the skill pane ).

在底部,你可以看到你会得到的等级奖励(鼠标分别放到各个的技能进度条上时也可以看到)

Bramble Wall is an Outlander skill that creates an arc of impassable thorns in front of you, which monsters cannot pass, but you can shoot over. The tier bonuses here provide additional abilities to Bramble Wall. After the first 5 points, and enemies within range of the wall when it rises will be damaged ( you can see that damage being applied up in the rank description, as I have unlocked Tier 1 ). At 10 points, the length of the Bramble arc is increased, and at full investment, the Brambles emit poison clouds which will continously damage enemies that draw near the brambles to pass around them.

荆棘墙是Outlander的技能,它会在你面前制造出一个弧形的不可穿越的荆棘,怪物不能穿越它,你可以隔着它射击。等级奖励赋予了荆棘墙额外的能力。投入5点以后,荆棘墙在升起的时候,会伤害在它范围内的怪物(我已经解锁了等级1,你可以在等级描述众看到具体的伤害数值),投入10点后,荆棘的弧度增长了,投满以后,荆棘产生毒雾,怪物为了绕过它们而靠近的时候,会持续不断的受到伤害。

You can seem examples of the tiers for Bramble wall below.

下面是荆棘墙的等级奖励的例子
http://i.imgur.com/w7qWP.jpg

We try where possible to have visual alterations to skills to reflect what is going on with the bonuses. Some skills may only get a range or angle increase on their tier bonuses. Eviscerate is an example - but Eviscerate at max investment looks a lot different from Level 1 Eviscerate.

我们试着尽可能的从视觉上展示出来等级奖励都做了些什么。但是一些技能可能在等级奖励中只获得了范围和角度的提升。Eviscerate就是一个例子,但是它在满级时,看起来和1级时有很大的不同。
http://i.imgur.com/z4eev.png

Hopefully this gives you a good idea of how our alterations to the Skill system function. See you next week! I'm looking forward to digging into Act 3 (although I'm not planning to talk about the content there - it's all going to stay under wraps until launch).

希望这些能让清楚我们改变后的技能系统是如何工作的。下周见!我非常急于投入到Act3的工作中(尽管我不准备谈论它的内容,直到发发行前,它都会秘密的进行)

Thanks, everybody!
谢谢大家!






历史连接:    http://bbs.blacksheepgame.com/thread-3289410-1-1.html

                  http://bbs.blacksheepgame.com/thread-3289298-1-1.html

                  http://bbs.blacksheepgame.com/thread-3259338-1-1.html

               http://bbs.blacksheepgame.com/thread-3250889-1-1.html

               http://bbs.blacksheepgame.com/thread-3249734-1-1.html

                http://bbs.blacksheepgame.com/thread-3210932-1-1.html

                http://bbs.blacksheepgame.com/thread-3199826-1-1.html






原帖地址:http://forums.runicgames.com/viewtopic.php?f=30&t=32080







jinlinghana 发表于 2012-8-19 10:39

顶啊!!!!!!!!

tracert 发表于 2012-8-19 11:02

谢谢LZ的翻译!!!:loveliness:

包哥 发表于 2012-8-19 18:52

多谢分享!!!

xoliwuu_ 发表于 2012-8-19 20:52

感谢LZ辛勤的劳作~

zakuzeon 发表于 2012-8-19 21:55

这是不是也说明正式版也就三大章的流程可以玩呢?:L

gengar109 发表于 2012-8-19 23:01

感觉还会有下星期,下下星期……等等的更新

rookie91 发表于 2012-8-20 00:05

zakuzeon 发表于 2012-8-19 21:55 static/image/common/back.gif
这是不是也说明正式版也就三大章的流程可以玩呢?

不是,抽空看看前几个星期的更新吧。。里面说的很清楚,总共4幕,第4幕比较小,类似暗黑2的第四幕

fairykitten 发表于 2012-8-20 05:23

感谢楼主给我们带来消息。。

bobedong 发表于 2012-8-20 10:09

act3完了是不是就可以发布了啊

6582 发表于 2012-8-20 10:59

多谢楼主的翻译和分享

swornknight 发表于 2012-8-20 16:25

翻得好

wuhao231 发表于 2012-8-21 18:33

顶一定。
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