rookie91 发表于 2012-8-16 14:16

[官网8月3日更新]~非博客连载IV



废话不说,开翻


It's Friday! Time for another Not A Blog.

周5了,又到了非博客时间了。

I don't have earth-shaking new news this week or a specific 'featurette' in mind, so I'm just going to give you a dev update.

这周,我没有重大的消息,也没有特别的爆料,所以,我就给你们更新下我们的开发进度吧。

I'm now done with everything in Act 2 except the last boss - which I hope to mostly complete over the weekend. There will probably be a few trailing animations and FX that get picked up on Monday, but my aim is to be wrapped on Act 2 at that point. This makes me very happy. I think Act 2 has turned out really well, and am pretty jazzed about how very different it feels from the other acts. I was hoping to be done with the whole Act by the end of the week, but didn't quite make it, largely due to some unexpected bugs cropping up that chewed up a good day and a half of time.

我现在除了最后的boss,已经完成了Act2的全部工作,boss的工作我喜欢这个周末搞定。可能有些零碎的动画和短片会拖到周一处理,但是我的目标是,周一的时候Act2要全面搞定。这让我非常的高兴。我想,Act2现在已经看起来非常的完美了,一想到它与其他的场景完全不同的感觉,我就非常兴奋。我原计划这个周末就把Act2搞定,但是结果不尽如人意,主要是因为一些意外的bugs,耗费了一整天和几乎一半的时间。

We ended up putting together some new art this week for the three superchampions in Act 2 part 2 ( which are part of a boss chain ), and they came out pretty cool. Their previous incarnation was 'meh', and this is a big improvement.

我们完成了把一些新的艺术元素拼凑在一起,形成了act2第2部分的3个超级冠军怪,他们看起来很酷。之前他们使用的模型是'meh',现在提升了很多

This isn't a comprehensive list of other tasks - but here goes.

这不是一个全面的其他任务列表 - 还是看看吧

------------------------------------------------------------------------------------
This week Marsh and I ended up spending a good bit of time doing some bugfixing.

这周Marsh和我花了不少的时间来修正bug

*There was an erratic issue with UI sorting which we found, due to an uninitialized variable somewhere.

有一个古怪的UI排序问题,因为某处一个未初始化的变量

*There were some 'dirty pathnode' occupation issues in warping situations that I fixed.

我修正了一些在错误情况下的坏节点占用问题

*We fixed an issue with dead boss units on level loads triggering certain events they shouldn't.

我们修正了一个在怪物挂掉时,加载等级会触发一些不该发生的事件的问题

*We found a problem with ai-animations not properly updating when offscreen for level owners in certain situations.

我们发现在某些特殊情况下当前等级的玩家在屏幕外一个ai动画不正确更新的问题(-_-!!不会翻译。。不知道啥意思)

*I fixed improper culling of scaled animated background room pieces. I fixed several problems with quest flags not restoring properly.

我修正了一些不正确的背景碎片劣质锯齿问题。我修正了一些任务提示点标识不正确的问题。

*We had a problem with magicfind where unnaturally high boosts (which we sometimes use in spawnclasses to guarantee nice items) could pass the max limit and cause unexpected results. I added in protective code which prevents that but maintains the ratio between itemtypes.

我们发现了一个magicfind(MF)的问题,导致非常高的MF值(这个我们有时候用来保证某些怪物类型掉落好的物品),甚至超过了最好限制,会导致一些不可预见的结果。我加入了一些纠错代码,防止那种情况发生,但是还是维持原来的物品掉率

*I made it possible for any unit to consistently ignore your pet as a targetable.

我让怪物永远忽略你的宠物,不攻击它成为可能

*Marsh added the ability to have footstep particles ( he really needed it for one of his boss battles, because it felt lame not to have splashes ). I added some to desert and snowy regions after that went in.

Marsh制作了脚印的碎片系统(他在他制作的一场boss战中很需要它,因为如果没有脚印就太说不过去了)。之后我把它加入到了沙漠和风雪区域。

*Some music fading issues with boss battles were resolved.

一些boss战的音乐消失问题得到了解决

*I fixed some problems with certain kind of localonly triggerable units pingponging messages in multiplayer

我修正了某种只在本地单位中传递的信息会出现在联机玩家中的问题(-_-!!不知道啥意思,不知道咋翻译)

*Matt Uelmen put together a even more cool ambient sounds which Patrick integrated

Matt Uelmen和Patrick一起整合了一个事件的环绕声效

*Some special modifications were made to the level running up to the last Act 2 boss to make it cooler.

在通往Act2 boss的那层中,做了很多的改变,使它玩起来更酷

*Erich did some more fishing hole work and some unique work

Erich做了些钓鱼洞的工作,还有一些暗金装备的工作

*Erich did some magicfind balance and made merchants cooler

Erich做了一些MF平衡的工作,也使商人很加的酷了

*Matt worked on NG+ UI stuff and some trailing portal/waypoint UI fixes.


Matt搞了一些NG+ UI的东西,还有一些传送门ui的问题

*Achievements are now being hooked up.

成就系统被加强了

*A new unit was made for the last Act 2 boss battle I'm working on right now which should make it much, much cooler.

为Ac2的boss战制作了1个新的单位,我现在正在做这个,这会让战斗更加更加的有趣

*Marsh continued to make good progress on his act and fixed bugs

Marsh继续他那一幕的工作,修正bug

*Everyone everywhere continued with polish.

所有的人都在继续的打磨游戏

*Jeff added some more face and hair options, among other things

Jeff增加了一些脸型和头发的选项。还忙了些其他工作。

My plan for next week is to focus almost entirely on skill tree polish for the classes (although I may switch gears throughout the week to help Marsh out on Act 3 )

我下周的计划是全身心的投入到角色技能书的打磨中(尽管有可能稍微分下心帮助Marsh在Act3的工作)

Thanks all!

谢谢大家

Travis


历史连接:http://bbs.blacksheepgame.com/thread-3259338-1-1.html

               http://bbs.blacksheepgame.com/thread-3250889-1-1.html

               http://bbs.blacksheepgame.com/thread-3249734-1-1.html

                http://bbs.blacksheepgame.com/thread-3210932-1-1.html

                http://bbs.blacksheepgame.com/thread-3199826-1-1.html




原文链接:http://forums.runicgames.com/viewtopic.php?f=30&t=31528

gundamturna 发表于 2012-8-16 17:10

希望不會變的跟d3一樣的酷

750869732 发表于 2012-8-16 18:12

耗费了一整天和几乎一半的时间。
是 一天半的时间...............后面省略了一个 day.......{:2_31:}楼主翻译的不错,辛苦了.....




xoliwuu_ 发表于 2012-8-16 19:05

感谢LZ辛勤地劳动~

fairykitten 发表于 2012-8-18 13:00

LZ辛苦。。没人顶没天理。。

time11122 发表于 2012-8-18 16:31

很冷淡啊
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