rotten
发表于 2012-4-19 14:34
动作游戏…… 科纳米还真是老当益壮了
h461794201
发表于 2012-4-19 14:36
1111111111111111111111111111
takoman
发表于 2012-4-19 14:36
感覺有點像以前玩過的 "奧尼之刃",印象中是俄國遊戲的樣子。
謝謝 LZ 的分享,趕快下載來試試看囉!
battleline
发表于 2012-4-19 14:58
看下配置要求。
jims2250
发表于 2012-4-19 15:05
谢谢楼主分享。
自信人生
发表于 2012-4-19 15:10
ddddddddddd
阿尔斯兰
发表于 2012-4-19 15:16
看似不错,三国12前预热下
ppppppiy
发表于 2012-4-19 15:31
好啊,非常感谢~~~~~~!!!!!
xiaoxinqr
发表于 2012-4-19 16:01
绝对要支持,感谢制作组。
sl401
发表于 2012-4-19 16:18
l401,如果您要查看本帖隐藏内容请回复
cookie9
发表于 2012-4-19 16:38
支持一下。。。
AniManGame
发表于 2012-4-19 16:54
感謝樓主的分享
exile0803
发表于 2012-4-19 17:22
玩玩女鬼哭
wanlgy6399
发表于 2012-4-19 17:29
看起来不错,不过似乎已经不是前作那样的卡通路线了啊
feilongshuai
发表于 2012-4-19 17:50
好 上做鬼刃其实很好玩这次画面很不错呀~
lyt271as
发表于 2012-4-19 18:02
:) 看上去不错啊
feifeifly214
发表于 2012-4-19 18:05
十分感谢~~~~
laiying201
发表于 2012-4-19 18:05
感谢分享
momopigtea
发表于 2012-4-19 18:38
女猪脚是日本妞?
qingdaodatou
发表于 2012-4-19 19:33
hhhhhhhhhhhhhhh
lovepc1314
发表于 2012-4-19 19:49
一直以为这个没PC版的……忽忽
cucucar
发表于 2012-4-19 19:57
继续看看有多大。
ZFGAME
发表于 2012-4-19 20:27
漂亮啊,谢谢~
oscarccc
发表于 2012-4-19 20:40
感謝發佈。
chenchen1978
发表于 2012-4-19 20:52
thx for sharing
jason4931
发表于 2012-4-19 21:05
先收下了~謝謝~~cccccc
anodust
发表于 2012-4-19 21:22
最近大作不断啊
b8892778
发表于 2012-4-19 21:27
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2
//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69
//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02
//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02
//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02
//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47
b20505bear
发表于 2012-4-19 22:02
果然給力 快速破解阿
6347865
发表于 2012-4-19 22:40
感谢~~~~~~~~