rotten 发表于 2012-4-19 14:34

动作游戏…… 科纳米还真是老当益壮了

h461794201 发表于 2012-4-19 14:36

1111111111111111111111111111

takoman 发表于 2012-4-19 14:36

感覺有點像以前玩過的 "奧尼之刃",印象中是俄國遊戲的樣子。
謝謝 LZ 的分享,趕快下載來試試看囉!

battleline 发表于 2012-4-19 14:58

看下配置要求。

jims2250 发表于 2012-4-19 15:05

谢谢楼主分享。

自信人生 发表于 2012-4-19 15:10

ddddddddddd

阿尔斯兰 发表于 2012-4-19 15:16

看似不错,三国12前预热下

ppppppiy 发表于 2012-4-19 15:31

好啊,非常感谢~~~~~~!!!!!

xiaoxinqr 发表于 2012-4-19 16:01

绝对要支持,感谢制作组。

sl401 发表于 2012-4-19 16:18

l401,如果您要查看本帖隐藏内容请回复

cookie9 发表于 2012-4-19 16:38

支持一下。。。

AniManGame 发表于 2012-4-19 16:54

感謝樓主的分享

exile0803 发表于 2012-4-19 17:22


玩玩女鬼哭

wanlgy6399 发表于 2012-4-19 17:29

看起来不错,不过似乎已经不是前作那样的卡通路线了啊

feilongshuai 发表于 2012-4-19 17:50

好 上做鬼刃其实很好玩这次画面很不错呀~

lyt271as 发表于 2012-4-19 18:02

:) 看上去不错啊

feifeifly214 发表于 2012-4-19 18:05

十分感谢~~~~

laiying201 发表于 2012-4-19 18:05

感谢分享

momopigtea 发表于 2012-4-19 18:38

女猪脚是日本妞?

qingdaodatou 发表于 2012-4-19 19:33

hhhhhhhhhhhhhhh

lovepc1314 发表于 2012-4-19 19:49

一直以为这个没PC版的……忽忽

cucucar 发表于 2012-4-19 19:57

继续看看有多大。

ZFGAME 发表于 2012-4-19 20:27

漂亮啊,谢谢~

oscarccc 发表于 2012-4-19 20:40

感謝發佈。

chenchen1978 发表于 2012-4-19 20:52

thx for sharing

jason4931 发表于 2012-4-19 21:05

先收下了~謝謝~~cccccc

anodust 发表于 2012-4-19 21:22

最近大作不断啊

b8892778 发表于 2012-4-19 21:27


//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47

//Skill range
Aobscan(_skillrange,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f5 22 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 cb 08 d0 66 ef 22 46 8f 29 01 66 f6 22 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 f2 31 66 95 09 60 ab 2d 66 fb 53 4f af 26 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//SPEED
Aobscan(_speed,d0 66 83 38 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 3b 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//Monstervac
Aobscan(_monstervac,d1 66 96 09 d1 66 97 09 46 c4 12 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c4 12 02

//pianus no skill
Aobscan(_pianusnoskill,d0 d1 4f f1 32 01)
label(pianusnoskill)
registersymbol(pianusnoskill)
_pianusnoskill:
pianusnoskill:
db 02 02 02 02 02 02

//ravana no skill
Aobscan(_ravananoskill,d0 66 9b 34 60 d8 54 0c 01 00 00 47)
label(ravananoskill)
registersymbol(ravananoskill)
_ravananoskill:
ravananoskill:
db d0 66 9b 34 60 d8 54 0c 00 00 00 47


b20505bear 发表于 2012-4-19 22:02

果然給力 快速破解阿

6347865 发表于 2012-4-19 22:40

感谢~~~~~~~~
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查看完整版本: 【04.19.12】《时光之刃(Blades of Time)》SKIDROW破解版[EN]