【原创+整理】圣战群英传3:亡灵复苏 英雄和兵种属性存档修改
首先你要有一个存档还有一个UE32编辑器然后 找到你的存档用UE打开(存档位置就不用我教了吧{:3_135:})按Ctrl+H切换编码方式 再按Ctrl+F搜索你要改的英雄名字
例如下面这段:
profile "story_salaar","Undead",6122,5.235988,12,0;unit_id "h_solar";name "萨拉尔";item "story_salaar_set1_weapon",1,1;item "story_salaar_set1_body",1,1;item "story_salaar_set1_legs",1,1;item "story_salaar_set1_arms",1,1;item "story_salaar_set1_head",1,1;item "story_salaar_set1_feet",1,1;item "story_salaar_set1_hands",1,1; hp 320;str 11;int 10;dex 5;agi 5;vit 2;freeskillpoints 90;ap 3;level 1;exp 0; expbase200;vitadd 0;ini 30;def 11; resist_long 7 555151500net_rating 0;net_wins 0;net_looses 0; leader;stackpos 0,4;skillgrid_freepoint 45;skillgrid2 70 1111111111111111111111111111111111111111111111111111111111111111111111 actionpoints 1;levelonstart 1; unit_hexmap_flag 0; unit_data {
萨拉尔 即是你搜索的英雄名 后面的蓝色部分即英雄的属性 freeskillpoints 为剩余未分配的属性点(HP不能直接修改只能通过改vit或者是后面的vitadd) 后面的是等级当前人物经验以及升级所需经验 升级经验是expbase乘以一个倍数具体每个兵种不同 把数值改小就行了 vitadd目前只发现能增加生命上限是否有其他用处还不知道 ini 是主动性def是护甲值 resist_long 7 后面的6个数值分别代表6种抗性 最后则是skillgrid_freepoint为剩余技能点数
英雄所带的部队就在英雄的下面 修改方法和英雄一样
最后附上一张修改后的兵种图 嗯 手动修改最爱! 标记一下,英雄属性点加错了。。。。。:( 楼主可以讲得详细点吗?新手第一次用 楼主可以讲得详细点吗 UE32编辑器不知指的是什么软件?没用过这种 ultraedit-32 打开全是乱码~按Ctrl+H切换编码方式也搜查不到人名··· 请问存档在何处?小弟先在此谢过! stlazy 发表于 2012-2-10 09:11 static/image/common/back.gif
请问存档在何处?小弟先在此谢过!
+1,同求,万分感谢
谢谢分享 用CE修改器,简单多了,随时都可以修改。 {:3_107:}没有看到属性啊
unit_data {
profile "story_salaar","undead",1445,5.644626,0,0;
unit_id "story_salaar";
name "萨 拉 尔 ";
item "weapon_spd1",1,0;
item "talisman_eartharround",1,0;
item "talisman_airarround",1,0;
item "talisman_waterarround",1,0;
item "talisman_deatharround",1,0;
item "potion_resist_earth",1,0;
item "potion_resist_mind",2,0;
item "potion_str_small",2,0;
item "potion_resurrect_huge",2,0;
item "potion_resist_death",2,0;
item "potion_resurrect_small",5,0;
item "potion_resist_fire",2,0;
item "potion_dispel_debuffs",1,0;
item "potion_spd_small",5,0;
item "potion_heal_huge",1,0;
item "potion_vit_small",2,0;
item "potion_flee_permanent",1,0;
item "potion_heal_small",6,0;
item "potion_heal_medium",2,0;
item "potion_dex_small",1,0;
item "potion_agi_small",1,0;
item "rune_spell_elves_debuff_ini",1,0;
item "rune_spell_undead_heal",1,0;
item "rune_spell_elves_debuff_cover",1,0;
item "rune_spell_undead_buff_str_onkill",1,0;
item "rune_spell_undead_debuff_viewradius",1,0;
item "rune_spell_undead_debuff_dex",1,0;
item "gems_dragonskin",1,0;
item "gems_sceptre",1,0;
item "gems_snakeskull",2,0;
item "gems_lute",2,0;
item "gems_ancientrelic",1,0;
item "gems_irons",1,0;
item "gems_pearlnecklace",1,0;
item "gems_zirconiumbracer",1,0;
item "weapon_str1",1,1;
item "body_agi1",1,1;
item "accessory_str1",1,1;
item "ring_innerfire",1,1;
item "talisman_water",1,1;
item "banner_of_fortitude",1,1;
level 5;
exp 9999;
leader;noloot;locked_profile;stackpos 1,3;
skillgrid_freepoint 0;
skillgrid2 88 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 1 1 1 1 0 1 1 1 1 0 0 0 0 1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1;
actionpoints 1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
effect npotion_flee_permanent,-1;
hp213;
unit_hexmap_flag 64;
unit_battle_parameters "0 0 0 0 0 0 0 0";
prev_hex 1509;
修改完保存后,在读游戏不好用了啊 改完以后有用是有用但是城没了什么鬼? a3926109 发表于 2015-7-15 15:28 static/image/common/back.gif
没有看到属性啊
因为你跟楼主不是一个版本的,你这应该是重生吧?楼主那个是亡灵复生,所以存档文件的格式都改变了,没法完全按照这个修改了。
搜第四内 嗯 手动修改最爱! 感谢分享
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