danwoo 发表于 2011-10-24 22:27

今天看了跑图最新更新。更新了非常多。

但是启动服务器的时候有个错误。mpqpatchchain can not fine base-mpq file: coredata.mpq for patch chain:data.
不知道是什么问题。

附上更新log
希望有人能翻译一下啊。


2011-10-24T03:17:51-07:00
* Updated mono build files
* The last commit somehow sucked; fixing.
* -------------------------------------------------
* Added ClientData.mpq to CoreData patch-chain as it seems toc.dat (the catalog) in CoreData.mpq references powers from ClientData.mpq.
* Renamed the CoreData.cs patch-chain to Data.cs.
* Powers now all get loaded.
* Added ClientData.mpq to CoreData patch-chain as it seems toc.dat (the catalog) in CoreData.mpq references powers from ClientData.mpq.
* Renamed the CoreData.cs patch-chain to Data.cs.
* Powers now all get loaded.
* Merge pull request #237 from angerwin/master
* Implemented dye usage.
* Merge pull request #227 from fortenbt/master
* Health is now based on vitality and stats are now based on level of character; health is maxed on level-up.
* Updated mono build files
* Fixed a bug in CoreData patch-chain, it'll not be trying to read toc.dat when the chain is not loaded.
* Merge pull request #239 from DarkLotus/master
* Parser updates
* Removed LookLink and ConstraintLink types.
* Missed a file.
* Comments, Merged Scene changes.
* Merge commit '2cf35199922e9b88aa77d353cdf0e4dab947b3f2'
* Started on .pow files.
* Merge pull request #238 from raistlinthewiz/master
* Implemented mpq-world (wrl) parser & fixed few other parsers so that they're using our SerializableData API now.
* Updating mono build files
* Moved SerializableData stuff to SerializableData.cs.
* Moved TagMap class back to CommonDataTypes.cs as it's used by world & markerset reader.
* Updated Actor.cs reader.
* Renamed MPQDataTypes.cs as CommonDataTypes.cs and move to src/Mooege/Common/MPQ/FileFormats. Removed non-common formats there and moved them to their corresponding place.
* Fixed Animset.cs, Monster.cs - they're now using Header().
* Fixed scene-implementation.
* Added MsgTriggeredEvent to scene
* Updated Scene, Markerset to use new SerializedDataReader.
* Added Lore, Recipe Parsers. Power stub added.
* Copyright added
* Merge branch 'master' of https://github.com/mooege/mooege
* updated mono build file
* added TODO comment
* Merge Master
* Applied a small improvement on MPQ world parser.
* Fixed mpq-world loader.
* Introduced extensions for MPQFileStream; GetSerializedDataPointer, ReadSerializedData, ReadSerializedInts.
* Commented out actor.cs, marketset.cs, scene.cs - will be also fixing them.

符号化 发表于 2011-10-24 22:40

tao7903 发表于 2011-10-24 22:43

不知道更新了什么,每次进去都是老样子。有独立玩家把技能显示都做出来了,虽然还不够完善。而mooege模拟器的官方作者在这方面一直都没什么进展

aaakakk 发表于 2011-10-24 22:57

我感觉mooege是先把大框架搭起来,再把细节填进去

tao7903 发表于 2011-10-24 23:53

本帖最后由 tao7903 于 2011-10-24 23:54 编辑

我感觉mooege是先把大框架搭起来,再把细节填进去
aaakakk 发表于 2011-10-24 22:57 http://bbs.blacksheepgame.com/images/common/back.gif


    框架搭好了。一些细节,像装备显示,弄得也差不多了。现在关键要有大的突破!才能完善后续的细节。总是避重就轻,搞些小的,让人很难看到希望。

    在关住他们一个月吧!一个月后还没有大的突破性的进展,最后那点热情也基本消散了。也要和暗黑3说再见了!

dmlj520 发表于 2011-10-25 01:39

只看懂了一部分 说有传说装备 更新了新场景 分解什么的

072sfarmer 发表于 2011-10-25 01:56


* Updated mono build files更新了档案
* The last commit somehow sucked; fixing.最后一个版本有点卡住了,正在修复
* -------------------------------------------------
* Added ClientData.mpq to CoreData patch-chain as it seems toc.dat (the catalog) in CoreData.mpq references powers from ClientData.mpq.
往核心数据补丁链中增加了ClientData.mpq。似乎CoreData.mpq中的toc.dat文件是从Clientdata.mpq中获得能量。
* Renamed the CoreData.cs patch-chain to Data.cs.
将CoreData.cs文补丁链件重命名为Data.cs
* Powers now all get loaded.
能量系统上线。
* Merge pull request #237 from angerwin/master
从Angerwin/master下融合了拉取请求#237
* Implemented dye usage.
实现了 染色 的使用。
* Merge pull request #227 from fortenbt/master
从Fortenbt/master下融合了拉取请求#227
* Health is now based on vitality and stats are now based on level of character; health is maxed on level-up.
生命值现在是基于活力属性的了,并且现在属性值是基于角色等级的。升级时生命值全满。
* Updated mono build files更新了档案
* Fixed a bug in CoreData patch-chain, it'll not be trying to read toc.dat when the chain is not loaded.
修复了几个CoreData补丁链中的漏洞,现在他将不会在补丁链还未载入时试图读取toc.dat
* Merge pull request #239 from DarkLotus/master
从DARKLOTUS/MASTER下融合了拉取请求#239
* Parser updates
语法分析器更新
* Removed LookLink and ConstraintLink types.
移除了LookLink和ConstraintLink的类型。
* Missed a file.
丢失了一个文件
* Comments, Merged Scene changes.
评论,合并后的场景变化。
* Merge commit '2cf35199922e9b88aa77d353cdf0e4dab947b3f2'
将【这一陀】版本融合了。
* Started on .pow files.
现在开始搞.pow文件(可能是能量系统的文件)
* Merge pull request #238 from raistlinthewiz/master
我实在懒得翻译这类融合拉取请求了。
* Implemented mpq-world (wrl) parser & fixed few other parsers so that they're using our SerializableData API now.
实现了mpq-world的语法分析器,并且修复了其他修复器使他们现在使用我们的序列化数据接口。
* Updating mono build files
更新了档案
* Moved SerializableData stuff to SerializableData.cs.
将序列化数据的东西搬到了SerializableData.cs里。


* Moved TagMap class back to CommonDataTypes.cs as it's used by world & markerset reader.
将TagMap类移回到CommonDataTypes.cs中,现在它不再使用世界与标记读取器了。
* Updated Actor.cs reader.
升级了Actor.cs读取器。
* Renamed MPQDataTypes.cs as CommonDataTypes.cs and move to src/Mooege/Common/MPQ/FileFormats. Removed non-common formats there and moved them to their corresponding place.
重命名MPQDataTypes.cs为CommonDataTypes.cs并且移动到Src/Mooege/Common/MPQ/FileFormats里。移除了非通用的格式并且移动他们到对应地方。
* Fixed Animset.cs, Monster.cs - they're now using Header().
修复了Animset.cs和Monster.cs,现在他们使用Header()了。
* Fixed scene-implementation.
修复场景的实施。
* Added MsgTriggeredEvent to scene
增加消息处罚机制到场景中。
* Updated Scene, Markerset to use new SerializedDataReader.
升级了场景,现在标记器使用新的序列化数据读取器了。
* Added Lore, Recipe Parsers. Power stub added.
增加了Lore,配方解析器。电力保存器增加。
* Copyright added
增加了版权信息
* Merge branch 'master' of https://github.com/mooege/mooege
融合了【这一坨】的master分支
* updated mono build file
更新了档案
* added TODO comment
增加了TODO(接下来要做)注释。
* Merge Master
融合了Master
* Applied a small improvement on MPQ world parser.
在MPQ世界解析器中应用了一个小小的改进。
* Fixed mpq-world loader.
修复了mpq-world读取器。
* Introduced extensions for MPQFileStream; GetSerializedDataPointer, ReadSerializedData, ReadSerializedInts.
引进了针对MPQFileStream;GetSerializedDataPointer,ReadSerializedData,ReadSerializedInts的扩展。
* Commented out actor.cs, marketset.cs, scene.cs - will be also fixing them.
注释掉了Actor.cs,Marketset.cs,Scene.cs,很快将会修复他们。


为版里做点小贡献^_^

hexinlinicky 发表于 2011-10-25 03:17

还有就是出现那个错误,直接把游戏客户端里面的文件放到对应位置就可以了...不过没看出区别来
页: [1]
查看完整版本: 今天看了跑图最新更新。更新了非常多。