nicenice 发表于 2011-10-19 12:08

BUG无敌6 真的无敌了

本帖最后由 nicenice 于 2011-10-19 16:47 编辑

因为硬盘版升不了111   昨天直接官网下了数字版今天装上后读昨天的档城市里面所有的生物变成-6万多也就是永远产不了兵了这倒没什么因为存档已经是人类战役第2关末期基本误伤杀怪   
想着赶快过关算了就去左上打远古巨兽不论打出多少伤害怪都是一只不死这真的是无敌了
PS.狮鹫那个俯冲的BUG还在啊



要喷把下面看完了再喷   2000人口的部队打到全灭杀不掉一只独眼而且全面满血我不知道是我2还是喷子2

jitc 发表于 2011-10-19 12:52

bug是比较多 除去这个因素 是一款好游戏...

cvn 发表于 2011-10-19 12:55

LZSB了,实在忍不住稍微骂你几句,那个巨兽独眼你不能仔细看看他的技能吗,还是你第一下打不掉血就直接退了

gdmk 发表于 2011-10-19 12:59

官方论坛反映了这些bug
Hi guys and gals,

I am posting this in an effort to consolidate all bugs we have encountered in a single post with a list at the beginning, in order for us to be able to spot bugs we have found (and for Ubi/BH to have a target list ready at hand).

Please post your bug(s) in this thread and I will update the list at the beginning of the forum frequently.

################################################
PATCH v1.1.1 IS OUT NOW:

"Patch notes for Patch v1.1.1.

• Hot fix on default setting video option detection at start-up causing possible dead locks on laptops

• Blinking cursor fix

• Fixing a version number issue

source

note: for previous patch notes scroll down (3rd post in this thread)

################################################


Twisted **** THE BUGLIST **** Smash


### Patch v1.1.1 pre-release notes state "• Fixing a version number issue"
After patching, game version displays as v1.1.0 for some players (LOL)

### After patching, patch notes are nowhere to be found (readme.rtf in game folder is for v1.00)

### My cursor is blinking !!!
FIXED with patch v1.1.1.
This seems to help with the movement of the cursor that slows down the game animations to a crawl (some users still experience slowdowns regardless though).

### Moving the mouse freezes videos/animations
Patch v1.1.1 helps a bit (for some users) but this is still an open issue.

### News Widget is Empty
No known reason/fix (is it really empty???)

### Leaderboards display negative values
User statistics (for example Dynasty Weapon Experience, Experience Points) display negative values for some players.

### On continue Campaign game does not load latest save.
by RA_fox: "When you press Continue campaign, game very often loads auto-save instead of latest hard-save or quicksave."

### My units sound like comical characters
Lower your Battle Speed setting (increasing it increases the sound speed/pitch, sound hilarious though maybe they should make it an option!)

### Some times movement dots marking movement path are not shown/disappear
Must be map specific. A good spot to try and reproduce is the start of the Orc campaign. Between the starting point of the map and the first town there are spots that "swallow" the movement path indicators.

### Sanctuary heroes cannot water-walk if there is a boat available somewhere on the map that they can use.
by KragV: "Sanctuary heroes can walk on water but they WILL take the boat if there is one available anywhere, even if it means walking across the whole map to get to it.
In clear, if there is a boat that can be used somewhere on the map, Sanctuary heroes will behave like any "non-water-walking" hero."

### I reached Bronze lvl for my Dynasty and I cannot buy anything!
This is a bug obviously, but reaching lvl11 for your Dynasty will allow you to buy the rewards.

### The Dynasty weapons I find by playing are disappearing!!!
Please read THIS thread for a workaround. Big thanks to all the people that worked on this (big need to get it officially fixed).

### The achievements "Live to Tell the Tale" (complete a map without loosing any creature stacks), "Terminator" (destroy all neutral armies on a map) and "Greedy" (complete a map without resources left on the ground) sometimes are not awarded when they should be.
by ErendirOire & silencer500

### Special faction buildings is towns have mixed icons (building one actually builds the other).
by ReinierK1981: "With the special buildings in a town (the ones you can switch), if you switched a building, then click the icon again, it shows the first building on top, instead of the switched one. If you now build the building, you think it builds the one displayed, but it builds the other."

### My creature numbers for hire are NEGATIVE !!
This is a bug related to Week of the Plague (it also affects a campaign map it seems). Sorceress posted: "During the Beta, the workaround was to exit the game and then reload the save-file from the previous day."

### Sometimes the hotkeys for Defend and Wait stop working mid-battle.
Multiple users have reported this.

### Right-clicking on the enemy hero to view their level and other stats sometimes doesn't work.

### Mark of the Heretic value appears as Y
Left clicking on a marked creature doesn't give a numerical value for the bonus dmg (see HERE )

### Imperial Griffin Battle Dive
by Mist_Weaver: The Imperial Griffin's Battle Dive special ability deals no damage when used.

### Griffins can move/attack TWICE per combat turn!
by PaladinOfMM: "Here's a possible bug I discovered with Griffin (non-upgraded). Griffins can move twice per combat turn ONLY when you choose to use the ability after you have selected Wait option for the Griffin.

When you use Griffin in any combat, when it reaches the griffins turn, click on wait (don't defend or move or attack normally). Then when it is the griffins turn to move again after waited for their turns, use the griffin special ability to attack any enemy stack.

They will immediately fly off the battlefield, dive down and attack that stack you selected, after that, the griffins returned back to it's original spot, THEN it is the Griffin's turn again!! You can use them to move or attack or defend.

Cool bug somehow.. I like it but very imbalanced once you know how to use it to exploit on the enemy AI..."

### If a combat ends with a stack being killed by the standard Griffin's Dive Assault special ability while the Griffins are under the effect of good morale, the game will sometimes not recognise that the battle has been won. This can be worked around by moving the Griffins.
by Mist_Weaver: "I suspect it has something to do with the way the ATB tracks casualties and checks for a second Morale action."

### My creature growth just halved without reason
by jpappas3: Growth bug: Unknown trigger, possibly the death of a hero with + growth; creature growth halved or less, fixable with a reload, but if you don't notice it, you can get hosed.

### Sometimes I cannot attack Darkness Elementals
by jpappas3: "Dark Elementals cannot be attacked by Necro hero, ghost or lich. I was told during beta that this was a bug, not a feature."
The bug lies with the ability "Dark Affinity". It should grant immunity to Dark type negative effects and a 50% reduction to Dark type damage (not 100% reduction).

### Computer AI controls MY heroes during its turn (and steals my unallocated skill points)! Then the game gets stack at AI's turn for ever !!!
Also reported by XERikimaru for a Hotseat game!
I've personally encountered this one (saves are stored if needed to confirm or even better fix). Encountered during single player map (Bridge too Far). The AI allocated skill points that were not allocated and moved the human heroes on it's turn, which caused the AI turn never to end.
Temporary work around is to press ESC, load a previous save point, allocate all skill points as you get them and consume all movement points before passing turn.

### The specialty icon for my hero has no/wrong tooltip
As seen HERE the tooltip of the specialty displays the specialty name instead of an explanation.

### Map scrolling goes AWOL after loading
by Skwarek-pl: The screen panning on edges of the screen becomes unavailable if you load saved game and try to pan the screen right after loading. Restarting the game fixes it for me, or just give it few seconds to load the game correctly, then it will never block.

### Sentinel's and Praetorian's Shielded ability also buffs enemy units.
It seems that the Shielded ability works for both sides while it should only work for the Sentinel's side only. This affects the AI units too in favor of the player.

### Tooltip letters are fuzzy.
It seems that tooltips that contain an even number of lines have fuzzy letters, while tooltips with an odd number of lines appear normal (crisp).

### Name and description of some battle map objects displays as Placeholder
by Vilmar35: Please see HERE. Also some of these placeholder entities are invisible (revealed only by the shadowed movement range of units.

### Shortcut Bar for spells and abilities shows diferent ones from the ones selected
by Vilmar35: This is a bug that is around since beta.

### Dragon Nexus disables spells already learned?
Trubacek reports loosing the ability to cast Mass Life Drain (while still having it in the spellbook) after visiting a Dragon Nexus.

### Puppet Master sometimes crashes the game while taking actions with the spell in effect
by Arcane_Weapon: "Were you by chance casting Puppet Master? I've had the game lock up several times when I've used Puppet Master on an enemy stack. This exact fight was the first time I witnessed it. It's not on cast either, it will happen after you attempt to so anything with a unit while the spell is still in effect. It's an odd bug too because it doesn't always happen, in the end I just stopped using the spell because I didn't want to risk it forcing a ctrl+alt+del."

Also a description from SheltemDrgn:
Necro Campain #3
Type: Ability interaction bug
Source: Puppet Master ability controlling a stack of Succubus to attack another stack of Succubus in the Underworld. Lock occurs after target stack takes damage from the controlled stack. Assume the game freezes during a damage return from a succubus ability.
Result: Game hard locks, sound and other processes on computer keep running. Does however prevent minimization and the task manager from opening.
Repeatable: Yes, managed to repeat the bug on three separate starts.

### Ghoul ability Rage against the Living does not highlight the correct movement squares when in effect.
by fistrich & shirazuki

### Reconnecting to the Conflux needs two tries as first try always reports wrong status of connection
by fistrich: Possible menu glitch (also encountered by me)

### Game miscalculates Threat lvl for high lvl heros with small armies.
by fistrich: Seems the game takes into account the hero lvl more than the size of his army (should be army based mainly, modified by hero stats)

### Finishing the Necro campaign, you need to restart the game for end campaign to be enabled.
by fistrich: Possible game menu bug.

### Archlich's Drain Life ability doesn't seem to heal.
by harriel001: Also confirmed by me (seems that if the attack destroys the target stack, the heal never happens).

### Archlich's Drain Life ability doesn't affect some elementals although they are living.
by ReinierK1981: "There's at least one living creature (light elemental, maybe?) who isn't affected by the healing power off the litches. Although the enemy stack actually has "living" in its description (so either description bug or ability bug)".
This could be linked with the above bug (the elemental stack dies = no heals)

### Feuding Duchies multi map bug.
by Forsake32: Capturing the fog generating building, and then saving, exiting reloading the game generates an impenetrable fog effect for all players.

### Blazing Glory - Searing Light: wrong description ("takes 1% damage" instead of just "takes 1 damage"), and bugged
by ErendirOire: The killed creatures are lost forever (the numbers are corrected just before the winning animation, but your army isn't actually updated.

### Dreamwalker's ability "Sky and Earth" always does dmg as if the stack was 1 creature.
screens by computerlame: You can see what the tooltip displays HERE and the actual dmg in the battle log HERE

### Praetorians affected by "Blindness" (or while being Stunned) can still use "Shield Bash"
by icykof

### Centaurs affected by "Blindness" can still use "Vigilant Scout"
by ReinierK1981: "I blinded a centaur (I think), which has an ability to automatically attack the first stack that comes within half his range. The blind should prevent that (it's kinda hard to shoot when blind, right?)"

### Centaur Marauders appear as 'NullCaster' in the tooltip of 'Vigilant Scout'
by Godewijn

### MORE fun from using Centaurs (apart that they play the violin)
by Godewijn: "Worse is that just now my centaurs used that vigilant scout on the first turn of combat, killed a stack, which procced Cleave to give an extra turn, but it turned into a 50% turn since I also happened to have had luck OR not, I dunno, but my second attack was half damage like a morale second turn. Needless to say I didn't get a third turn after that one.

So in short: lots of conflict issues with Vigilant Scout, Cleave, Rampage and luck extra move. Especially if combined

ALSO #########

Rampage says the third attack a stack makes gives that stack +7 might for the rest of the battle.
I just had my centaurs in the first turn attack normally (count with me ;p), 1, get a new action through cleave, 2, and then get lucky from morale, 3. Result: no rampage bonus!"

Thanks for the uber post Godewijn bow

### Crusher second attack from Assault does not grant a free action from Cleave OR Killing a stack with a Crusher stack by retaliation does not grant a free action from Cleave.
by luissds: "If you have the ability Cleave and you attack with your Crusher, which have 2 attacks, the effect of Cleave does not occur, if you attack with your second attack.

So if I attak an enemy with my Crusher and does not kill him with the first strike, he retaliates and my crusher attacks again, and when they kill the enemy then (and if its the first stack that is killed) I dont get a second move, which I should get, because of the Cleave ability"

###Panther Warriors' All-around Slash does not trigger Pressed Attack
by luissds

### Sun Rider/Crusader damage not affected by charge range
By ErendirOire: Charge/Blinding Charge doesn't seem to work.
mrako376 has some nice screenshots of this (thank you): this is next to the target and this is 4 squares from the target.
SaaronDart reports that it is a tooltip bug only, but ErendirOire did some tests with Flawless Assault and it seems that it is a dmg bug for the unupgraded unit, and a tooltip bug for both!

### Guardian Angel disappears if unit acts 2nd time cause of good morale. Good Morale bug?
harriel001 comments that this seems to apply to all/most things that trigger when the unit's time to take an action comes up (Agony, Regeneration, Frozen etc). It seems that when the flag to act on a turn comes up it "counts like an extra turn".

### Sometimes a stack protected by Guardian Angel can be damaged while standing next to another creature that gets attacked.
Maybe by Area of Effect abilities/spells/attacks if they are not the primary/central target?
reported by Helgin

### Anathema doesn't seem to work.
by ErendirOire: "I don't get any increase in damage after using Anathema (it lowers might defense)."

### Cyclops and Enraged Cyclops Pain Tolerance ability bugged.
It seems that attacking the Cyclops after inflicting enough damage for it to die, extra attacks rest or add to the counter of turns it lives on.
Possible workaround: When sure the Cyclops has taken enough damage for it to die, DO NOT attack it further?

### Skeletons have the the Webbing Spears ability (only Skeletal Spearmen should have it).

### Exploding Spikes of Lacerators cause 25% of normal attack damage instead of 125%
by Daeavorn

### Multiple movement impairing abilities do not stack correctly.
by tatsuo111: Different slow debuffs seem not to stack. Looks like a bug, because it shows that it decreases speed but in total it uses only one debuff.
For example using slow debuff, it reduces speed by 2, and if target is hited with spear skeleton slow debuff it won't reduce speed by 1 more (even if it shows that it reduced).
Maybe the game uses only the strongest movement debuff on the unit (intended?)

### Water Elemental's "Ice Bolt" does not reduce movement to zero.
by ReinierK1981

### Pendant of Mastery doesn't seem to increase the lvl of faction abilies.
by Daeavorn

### Snatching Gloves do not grant the Snatch ability.
Maybe the game looks for Logistics as a prequisite to grant the ability??

RealJabbadoor also reports that the Snatch ability seems bugged: "Regarding the Snatch ability on an artefact, it seems that the issue is not the artefact, but the ability that isn't working. With a hero with the ability I've often been standing next to some resources with just 1 movement point left, and not being able to pick it up because I need more movement."

### Critical (Luck) attack cinematics and numbers are not consistent.
by bankai1009: Unit attack cinematic should only appear when critical damage applies. Damage number should also be red coloured to be more obvious.
Is this intended or should the cinematic camera engage at every critical?
Also the red number marking critical (luck) dmg have this incosistence.
by LastMystic: "no damage increasing when unit attacks first with luck" (need some clarification on this)

### Casualties caused from counterattacks do not display on the initiative bar.
by ReinierK1981: "Whenever you (counter)attack a stack, the amount of creatures in the stack isn't updated at all in the bar on the bottom of the screen, until the turn of that stack is over."

### Town Portals seem disabled for heros hired after they are built.
by Godewijn: "Bought a hero, she can't use the town teleporter. Not even after a new turn.
EDIT: on a hunch I built a teleporter in some random other town, yes NOW she has the ability!"
Advanced teleporter seems to have the same issue.
The issue may reside with the slot the hero is in (visiting vs garrisoned).

### Equipping Dynasty weapons multiple times (equip-unequip multiple times) makes stat bonuses stack indefinitely.
This also affects bonuses granted to creatures at the hero's army (they keep the bonuses after the weapon is unequipped).
In addition players report that bonuses from Dynasty weapons when transfered from chapter to chapter of a campaign, need a re-equip to display and be applied.
Is this a glitch in the interface or is it truly stacking to infinite amounts? Either way it needs fixing.

### Griffon's Roar for the Griffon's blade (Dynasty Weapon) seems bugged.
by aschilz: "The level 4 ability Griffon's Roar for the Griffon's blade (Dynasty Weapon) seems to properly appear as a passive ability within the heroes passive skill view list, but I don't see a corresponding status effect on any enemies in combat (I believe it lowers enemy morale by 5). Possibly affects enemies as intended without status effect listed under creature tooltip?"

### Using quick combat does not award Dynasty experience.
by PaladinOfMM: The same user also experiences failure to sync saved games in the Conflux (linked events)?

### Reinforments ability seems bugged.
by harriel001 & bankai1009: "The tool tip says: 'Reinforcements above the stack's original limit cannot be healed and will not remain in the army after combat.'
To me this means that if I reinforce a damaged stack only the units over the original limit of the stack will be lost after combat. It also means that if reinforcement doesn't go over the stack's max then none of the units should be lost after combat.
After a handful of fights I've found neither of these to be the case. The reinforcement units don't stay after combat even if the stack is below the original limit when combat ends. If I reinforce a damaged stack and still have room to heal the stack I can heal it to the original limit, but even then after combat ends I lose the reinforcement units."

& by Mist_Weaver: "If Reinforcements is applied to a stack after any of the target creatures have been killed it prevents resurrection and healing of those lost troops."

### Having Emerald Yumi Bow equipped still displays Ranged Penalty cursor (possibly does not grant ability at all).
by aschilz: "With the off-hand bow artifact that eliminates range-penalty equipped I still get a broken arrow icon when targeting enemies within castle walls."
and by goodrix: "The epic artifact "Emerald Yumi Bow" does not apply the "ignore range or obstacle" bonus (tested on skeletons)."

### Trading artifacts between two heroes enables equipping MIGHT artifacts on MAGIC heroes and vise versa: if one hero has a artifact without any requirements, swamping this for a artifact with requirements automatically equips both of them on respective hero.
by ohm_low

### AI seems unable to garrison ranged units at tower during siege combat.
by aschilz: (Maybe this is linked to difficulty lvl? Easy & Normal --> no garrison, Hard --> garrison??)

### The Enlightened specialization (Enlightment with 10% bonus) is bugged.
by Garlandiel: A hired hero with educated perk gains 2750 XP from a monolith (that's 2500+10% from perk only), while a hero with any other perk and Enlightment skill gets 3125 XP (2500 + 25%)

### The skill "Meditation" seems to be restoring 115% of current mana (before the cost comes into play). It should be restoring 15% of maximum mana.
by PlagueRyan

### Yuki-Onna Ice Shards ability appears to have a 3 turns duration which is not stated in the tooltip. Also its animation stays on the battle field after it expires (doing nothing)
by computerlame (nice catch, ty)

### Some captured Blood Crystal mines do not supply Blood Crystals in some skirmish maps!
by Draniah: Screenshot HERE. (anyone can recognise the map?)

### Plunder Mine did not give me 3 Blood Crystals instantly, but 9 Blood Crystals 3 days later.
by stefstav: "I used Plunder Mine on a Blood Crystal mine an AI opponent had flagged and it took 3 days to give me the crystals. It gave me 9 of them instead of 3 though!"
stefstav was flogged 15 times for not reporting this earlier and for not taking screenshots/notes (just kidding I love you man, but do keep notes). I suspect the game gave him the 3 day production quota of 3 mines the AI had under control (and it was late on top of that, despite the description for the "Plunder Mine" ability)

### Capturing a non flagged (neutral) mine in enemy controlled territory, causes it to pass to enemy control when the friendly hero that captured it leaves.
by ReinierK1981: "When you capture a neutral mine in enemy territory, it becomes the enemies mine when you leave it. That's not fair, since the enemy never captured it in the first place (it should go back to neutral again)".

### Pressed Attack with Staff of Sandro equipped grants 200% ability dmg effect.
by Frozenkex: "Im playing with Anastasya with Staff of Sandro and after hitting a target by ranged(not sure if matters) with Pressed Attack on, next turn all my abilities start to do more than double the damage, weird since ive found nothing that explains it."

### Siege Master II ability doesn't seem to work at all.
by Ikubanek & Capone1986

### Necromancy doesn't work from level II onwards.
For some users the ability is usable until the gauge reaches level II, after which they cannot use it.

### Light Elementals in Duel Mode do not dispel effects.
by Texxmex: "Light Elemental not dispelling anything, in tooltip it should dispel at landing and attacking."

This message has been edited. Last edited by: sv398, Tue October 18 2011 14:36

szm1985 发表于 2011-10-19 13:02

独眼巨兽的能力就是在下次行动才显示伤害啊……

talent28 发表于 2011-10-19 13:04

也许LZ觉得远古巨兽这个能力太BUG吧

445656321 发表于 2011-10-19 13:44

4楼吓煞老夫了..........

dracula83 发表于 2011-10-19 13:51

独眼的特性,伤害到下一回合轮到他动得时候才生效。并不是Bug..

ffarazxc 发表于 2011-10-19 16:15

兵数变负 是因为你修改了字体 把字体补丁删了就行了

nicenice 发表于 2011-10-19 16:19

回复 3# cvn
那燕身女妖也有那技能?你觉得我从H2玩到现在会连技能都不看?要不要录个视频传来看看我刚才打第3章竞技场的怪也是全部无敌那你怎么说?

nicenice 发表于 2011-10-19 16:21

回复 9# ffarazxc
我今天早上才装的官方数字版没用任何补丁及修改档是之前3DM硬盘版的

fee0423 发表于 2011-10-19 16:25

独眼巨人的技能应该翻译成“死撑”{:3_164:}

pig183 发表于 2011-10-19 16:27

建议你先去看下基本游戏资料 再继续玩

SevenShine 发表于 2011-10-19 16:29

因为硬盘版升不了111   昨天直接官网下了数字版今天装上后读昨天的档城市里面所有的生物变成-6万多   ...
nicenice 发表于 2011-10-19 12:08 http://bbs.blacksheepgame.com/images/common/back.gif


    别的算了,独眼的技能看不懂请好好学中文。

tlwangwei 发表于 2011-10-19 16:30

楼主是你BUG了还是游戏BUG了 独眼特技就是在轮到他行动之前 无论受到多少伤害也没有伤亡的

nicenice 发表于 2011-10-19 16:31

只是碰巧昨天晚上在独眼面前存了档早上换版本出BUG就给喷了    无敌那点后来开快速战斗就过了后面有一波怪就1只独眼4个燕身加几个杂兵   我几百的部队只召唤个光精都能碾压的   所以招了后开自动战斗吃饭去了回来看战斗结果对面一个没死我挂了   然后我读档自己打了一把看鼠标指上去他会显示死多少个打上去有伤害但不死单位一直打到我全部死完对面都没死一个单位下次截图上来看免得遇喷子

a8916841 发表于 2011-10-19 19:36

BUG无敌6 名至实归买前你是大爷 买完了就是孙子谁管你

晴與轩 发表于 2011-10-19 20:09

独眼巨人 应该是天生有过于迟钝吧!!第二天才知道自己死了!!!
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查看完整版本: BUG无敌6 真的无敌了