爱吃辣酱 发表于 2011-10-14 07:15

V1.1更新内容列表

转自:http://www.gamerhome.net/bbs/
Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
祈愿圣坛中添加1.0版本中没有的国器:Batu`s Totem [*]巴图的图腾Assassin`s Blade [*]刺客之刃Will of Urgash [*]鄂加斯的意志Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:
增加4张多人地图,以及不在1.0中的遥远的桥,总共15张地图:Brimstone`s Gold [*]硫金Feuding Duchies [*]两国世仇Fortress of Honour [*]荣誉要塞Silence of the Ancestors [*]先祖的沉默IntelHD Graphics support:Models are now more optimized for post-transform vertex cache [*]模型优化,后期转化,顶点缓存啥的,看不太懂The engine is now using alpha testing instead of HLSL clip where it is possible [*]引擎现在在某些地方是用alpha testing替代HLSL clip[*]注:这两东西有点看不懂,反正是对Intel集成显卡的支持修改Optimized memory usage
内存使用优化Several AI tweaks - 一些AI调整Build order improvements [*]建设顺序改进AI resource management improvements [*]AI资源使用管理改进AI does not convert captured towns if it can not be protected [*]AI不会转换他无法守下的城镇AI does not build buildings in captured towns if it can not be protected [*]AI不会在他无法守下的城镇里建设Improved decision making between building and unit purchase [*]改进AI在建筑和招兵间的决定Fixed marketplace usage (uses it when it is worth to use ) [*]不变的市场使用习惯(只有在值得的时候才会使用)Tuning on skill path choices for primary and secondary heroes [*]调整主英雄和副英雄的技能选择路线Improved cooperation among primary and secondary heroes [*]改进主英雄和副英雄间的合作AI Captures mines faster [*]AI下矿更快了Increased efficiency for AI town defense [*]增强AI的守城效果Advanced and basic town portal usage improvements [*]城镇时空门的使用改进Balance and General Changes - 平衡和全局调整Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450) [*]英雄的默认攻击的伤害降低,30级时从400-450降低到300-340Defend action gives 10 Might and Magic defense instead of 15 [*]战场上选择防御的效果从 15物理和魔法防御降为 10点Stand Your Ground and Mass Stand Your Ground do 7/ 9 12 and 5/ 6/ 7 [*]『坚守阵地』能力的效果削弱为 7/ 9 12,群体的削弱到 5/ 6/ 7Heal and Regeneration requires 20 mana tocast (instead of 15) [*]『治疗』和重生』的魔法值消耗从15增加到20Arcane Exalation III gives 3 Magic Power (instead of 2) [*]『奥术提升』第三级增加的魔法力量从 2改为 3Arcane Ward III gives 3 Magic Defense (instead of 2) [*]『秘法守护』第三级增加的魔法防御从 2改为 3Assailant III gives 3 Might Attack (instead of 2) [*]『攻击』第三级增加的物理力量从 2改为 3Charismatic Leader III gives 3 Leadership (instead of 2) [*]『卓越领袖』第三级增加的领袖魅力(士气)从 2改为 3Defender III gives 3 Might Defense (instead of 2) [*]『防御』第三级增加的物理防御从 2改为 3Destiny`s Chosen III gives 3 Destiny (instead of 2) [*]『天命之选』第三级增加的天命力(幸运)从 2改为 3Rampage bonus changed to 5/ 7/ 8 Might Power (instead of 5/ 6/ 7) [*]『狂暴』能力增加的物理力量从 5/ 6/ 7改为 5/ 7/ 8Resilience bonus changed to 5/ 6/ 7 Might Defense, 10%/ 12%/ 13% Health (instead of 3/ 6/ 9 Might Defense, 3%/ 6%/ 9% Health ) [*]『回弹性』增加的物理防御从 3/ 6/ 9改为 5/ 6/ 7,生命值加成从 3%/ 6%/ 9%改为 10%/ 12%/ 13%Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns) [*]『反击 II』和『反击 III』的持续效果从2/3/4回合减少到1/2/3回合Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%) [*]『箭术 III』的远程惩罚减免从-50%/-75%/-100%削弱到-25%/-30%/-35%Idol of storms damage increased by 25% [*]『风暴之灵』的伤害增加25%Frenzy charge removed, 4 turn cooldown added [*]『疯狂』能力从一场战斗只能使用一次改为4回合冷却Frenzy bonus increased to 10/30/50% (from 5/15/30%)” [*]『疯狂』能力造成的伤害加成从5/15/30增加到10/30/50%
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