风灵月影 发表于 2011-6-22 06:08

【115网盘】《魔能 (Magicka)》UPDATE 24 (v1.3.6.3至v1.4.0.1) 升级档 (新PvP模式) + 破解补丁

本帖最后由 风灵月影 于 2011-6-22 06:23 编辑

下载地址:
http://u.115.com/file/clvntbqc

使用方法:
1) 安装Steam
2) 把魔能安装到 "X:\...\Steam\steamapps\common\magicka"
3) 升级游戏至 1.3.6.3 (Update 23)
4) 运行安装 "Magicka.Update.24.(1.3.6.3-1.4.0.1).exe"
5) 把"CRACK by MrEagle" 文件夹里的破解补丁内容覆盖到Steam安装目录
6) 游戏文件夹内不能有以下文件: "steamclient.dll", "steam_appid.txt" and "skidrow.ini"
7) 用 "X:\...\Steam\Smartsteam.exe" 运行Steam和游戏
8) 建立游戏或者邀请朋友进行游戏

新增内容:
新PvP模式,2个新PvP地图,1个新法袍,很多游戏平衡和提高


更新内容:

功能:

    Added Player versus Player gameplay mode!
    Added graphical “halo” to characters with elemental aura buffs.
    Added game-pad targeting graphics.
    The game lobby has been heavily revamped to accommodate versus settings and pack selection.
    Item and magick packs have been added to customize versus gameplay.
    Added server browser tabs for simpler filtering.
    Added tool tips to lobby and server list.
    Added “Nothing but a man, who can never fail” achievement.

游戏平衡:

    Characters are now able to teleport to water/ice areas.
    Players are now able to cast self while in a pushed state.
    Projectile charge time has been reduced from 3 sec to 2 sec.
    Adjusted the way push is calculated.
    Added damage immunity to characters who are being resurrected.
    Water spray no longer knockdowns
    Collision damage has been greatly increased.
    Collision damage has been adjusted, characters should be knocked down more rarely.
    The damage of lightning has been balanced and the origin and direction of lightning area cast has also been adjusted.
    Ice damage has received some adjustments and balancing.
    Beams now explode on the caster or merge point when reflected.
    Decreased beams time to live.
    Ice barrier-spawn damage has been balanced (lowered).
    Ice lightning barrier damage has been adjusted.
    Water barrier push has been adjusted.
    Only one type of self casted shield may be active at a time.
    Revamped self earth/ice shields.
    Increased pure self shield rate of decay.
    Pure self shields are now boostable.
    Pure self shields touching other pure shields will now cancel both.
    Increased elemental aura duration.
    Aura time-to-live is now dependant on the element with highest magnitude.
    Auras will now have its duration shown as a healthbar.

修正:

    Grease fields will now properly credit its owner as the attacker when doing damage.
    Damages with push properties will now push the target in the correct direction (relative to the blast point)
    Solved an issue with copied items having incorrect resistances (most notably Vlad’s gauntlet)
    Added a drown animation to Vlad.
    Losing control (pushed, killed etc) while charging a spell will now properly release the spell.
    Fixed a bug in revive which would under some circumstances cause the Magick to try resurrecting an already living player.
    Solved an issue where if an avatar spammed spells while trying to move he would in some situations get stuck in the cast animation.
    Barriers and shields can no longer be healed by negative damage (ie life).
    Napalm will now properly melt ice.
    Fixed a bug where shooting an already dead character would still reward scores for the Lead Farmer achievement.
    Fixed a bug where under certain circumstances a player wouldn’t get the Good Company achievement.
    Fixed an AI-related issue where npc’s would gain infinite avoidance.
    Improved path-finding stability significantly.
    Fixed CTD magick ID.
    Fixed a bug where a lobby game could sometimes crash if a player left.
    Improved start-up stability for users experiencing very long delays before the menu becomes available.
    Fixed issue with Rain magick for network clients.
    Fixed issue with Blizzard magick for network clients.
    Fixed an issue which allowed clients to join games in an adventure level-transition.
    Fixed an issue where clients would display double the actual damage from attacks.
    Fixed an issue where network clients would have problems picking up magick books from the ground.
    Fixed an issue where network clients would never reach the endgame of a challenges.
    Improved network damage communication.
    Projectiles are now more stable over network games and their damage events will always trigger on clients.
    The drown animation will no longer get stuck in network games.
    Solved several minor network sync issues.
    Nullify now properly removes elemental auras.
    Water ripple effects are now properly removed whenever a character is removed or killed.
    Fixed a bug where barriers would look wet, even though they are not.
    Fixed a bug where dynamic lights would remain in the scene when it was restarted.
    Fixed Imp specular texture, they will no longer appear white when wet.
    Fixed the cloud jittering.
    Improved bloom effects.


Hi everyone!

Today we're releasing the new Player vs Player mode in Magicka!

So what are you guys getting

    Entirely new player vs player game mode (with 3 different PvP modes)
    2 New PvP maps
    1 New robe (Reservoir Wizards)
    A ton of balancing and improvements

kitkit99 发表于 2011-6-22 06:48

多謝分享:D
沙發!!沙發!!

乐♂神 发表于 2011-6-22 09:24

{:3_181:}好长的修复列表
页: [1]
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