kimiferraren 发表于 2011-5-20 23:37

Gamespot 巫师 详细评测

本帖最后由 kimiferraren 于 2011-5-20 23:51 编辑

The Witcher Review


New battle mechanics, a fantastic storyline, and a gritty setting make The Witcher one of the most engrossing, mature RPGs to arrive on the PC in years.The Good


[*]Dark, foreboding world that looks, sounds, and feels lived in
[*]Fantastic story populated by realistic NPCs with realistic problems
[*]Innovative new combat mechanics add depth in place of mindless clicking
[*]Cinematic visuals and a superb soundtrack.

The Bad


[*]Could have done a better job introducing the new combat mechanics[*]Odd dialogue and somewhat cheesy voice acting.

Don't be afraid of change. Even though The Witcher may scare off some people with inventive combat that replaces comfortable old rapid-fire clicking with rhythmic sword swinging, there is no need to avoid one of the deepest, most adult role-playing games to hit the PC in years. Polish developer CD Projekt has crafted one of those landmark games that moves the goalposts for everybody, a truly grown-up take on swords and sorcery that breaks just about every fantasy tradition in the book. Once you experience a grimy medieval world so realistic that you can practically smell it, quests that reject simplistic good and evil for ambiguous "decisions and consequences," and, yes, newfangled battle mechanics that add welcome twists to left-click scrapping, you'll find it awfully hard to go back to the usual D&D rip-off.Built on a 2007 edition of the Aurora Engine that powers Neverwinter Nights, The Witcher is something of a cross between action RPGs such as Diablo and more complex plate-mail potboilers such as Neverwinter Nights. Essentially, the developers work both sides of the street. On the one hand, you have exactly one character choice in the form of greasy-haired Geralt of Rivia, the monster-hunting mercenary "witcher" of the title, along with other ostensibly dumbed-down features such as big bunches of combat and Gatling-gun-quick leveling up. But on the other hand, you also get a postwar fantasy world called Temeria that feels lived in (if not postapocalyptic), as well as plot points that involve serious moral choices. Story and setting have been borrowed from The Last Wish, a Polish fantasy novel published way back in 1990 by Andrzej Sapkowski, and for once such an adaptation has been pulled off successfully.Although there is a fair bit of saving-the-world RPG claptrap involving a powerful evil mage and a mysterious group called the Salamanders, you deal with a lot of lowlifes. Woman-hating religious fanatics; merchants who deal in abducted children; slatternly bar wenches who'll bed down with you for a bottle of wine; witches who sell poison and play with voodoo dolls; racists who openly hate nonhumans and threaten to kill elves and dwarves. Make no mistake: Although there are a lot of traditional, Gygaxian monsters on the prowl here--barghests, wargs, ghouls, drowned undead, vampires, wraiths, wyverns, and loads of different demons--the biggest enemy that Geralt faces is always his fellow humans. You're not much of a hero, either. Requests for assistance can be turned down. Money is always a factor, even when you decide to be a good guy and lend a helping hand. And you have no problem taking advantage of just about every woman you encounter, having pre-marital relations with a handful of babes in every act of the game despite apparently being in love with one of your fellow witchers.It shouldn't be much of a surprise that the line between good and evil here isn't a very thick one. Everything is a murky gray. The first act is simply astonishing in how it plays out. You start off trying to track down the bad guys who raided your witcher fortress and killed one of your pals, but soon get involved in a feud that pits the religious leader and nobles of a hamlet against a witch. However, nobody's hands are clean. One merchant you deal with is in cahoots with the evil cult you're hunting. A guard you help with a ghoul problem turns out to be a rapist. The village priest you're helping cleanse the region of a demonic dog called "the Beast" is actually a misogynistic lunatic. And the witch isn't much better, given that she's sold poison used in a suicide and employed a voodoo doll to make one of the local bigwigs kill his brother. By the end of the act, in a showdown complete with burning torches and pitchforks, you're forced to choose between the woman-hating, rape-loving, cult-affiliated mob and the murdering witch. It makes the most sense to side with the witch because the villagers are an awfully sleazy lot, but doing so forces you to slaughter virtually all of them and leave their town burned to the ground.So no, The Witcher sure isn't all sunshine and lollipops. But even though you might need a few Prozac pills to handle the game's bleak tone, the story becomes incredibly compelling when you have so much riding on your actions. Characters seem like real people, not the good-evil-neutral triad of stereotypes that populate most fantasy games. Only a few aspects of the story and setting remind you that you're just playing a game.A lot of this is probably due to poor translation from the original Polish. Dialogue seems truncated in many spots, which leaves you in the dark as to character motivations. You know something important has just taken place, and the interface clearly points out what you're supposed to be doing, but the big picture doesn't completely come together.Swearing and bizarre word choices are another issue. One moment you're cruising along listening to fairly standard RPG conversations, and then you're hit with out-of-the-blue modern slang and "F" bombs. It's pretty jarring to hear the leader of your witcher band calling a female team member "babe," let alone to hear Geralt disgustingly grunt "Abso-f***ing-lutely!" Voice acting often lacks authority as well, which highlights these strange lines. Fellow adventurers look like grizzled warriors but sound more like high schoolers. The actor who voices Geralt tries too hard, like a kid attempting a deep, gravelly voice so he can fool the counter jockey at the corner store into selling him a six-pack. Likewise, the youngest member of your group has all the gravitas of Potsie Weber (for a reason, it soon turns out).Interactions between the sexes are also risqué in a corny way that would rev up only Beavis and Butthead. It's ridiculous enough that the side quests in every act let Geralt get horizontal with virtually every woman he meets, but it's just pathetic that each conquest is rewarded with a playing card that depicts the lovely lass in a come-hither pose. There isn't even any real payoff with these pics, either, given that the nudity that appeared in the European version of the game has been censored due to prudish Stateside sensibilities. (Thank you, Hot Coffee controversy.) At any rate, the sex is ludicrous and out of place, and is apparently there only to give game geeks hope that a fellow guy with lanky, unwashed hair and corpse-pale skin can score with hot babes.The game's mechanics are a little more reserved, although CD Projekt has tried to slightly jazz up everything that fantasy gamers take for granted. Combat mechanics are the biggest change. Instead of the traditional left-click attacks employed by virtually every other real-time RPG this side of the cult-hit Gothic series, melee fighting here is based on give-and-take combos. You click once on an enemy to begin an attack sequence, then click again precisely when the sword-swinging ends to begin a second flourish, and then again and again to string together combos. Miss your moment at any point and it's back to square one.This sounds pretty simple, but it doesn't work so well at the beginning. The game starts with few unhelpful tips on how to fight on all three difficulty settings, and on hard there is no obvious visual feedback indicating when to click again to link a second attack to your first. You're supposed to take click cues from a twirling sound and visual indicators like a flaming sword slash, but this information is buried more than 20 pages into the manual. In order to figure things out from a hands-on perspective, you need to play on easy or medium difficulty, which removes all doubt about when to click by turning the combat icon into a flaming sword. Then you pretty quickly pick up on the visual and audio cues provided during Geralt's actual fighting. When you do get used to things and want to try a more challenging difficulty setting, however, as both easy and medium are a little elementary at times (aside from some of the boss battles), you have to restart the game. Still, even with the poor introduction, it's hard not to love the combat system. Battles are only a little more involved than the standard clickfest stuff, yet the mechanics always make you think about what you're doing and provide real satisfaction when you take out tough foes. Attacks also simply look cool, especially when you're jumping around slinging your sword in all directions in the middle of a pack of monsters.Three different fighting styles as well as a skill system with more listings than the Manhattan yellow pages add to the cerebral workout. You can change your battle stance between fast, strong, and group, each of which makes you better able to handle speedy, muscular, and gangs of enemies, respectively (the last of which lets you make sweeping swings that hit multiple bad guys at once). The one catch is that these styles can be employed only while wielding witcher steel or silver swords, which makes a lot of the other weapons that you find during the course of the game pretty much useless. Each style can also be tweaked with the talent points earned every time that you level up (which happens early and often; expect to cruise beyond level 30 before wrapping Geralt's adventures). All of your other characteristics can also be upgraded, from your attributes to your abilities with both types of witcher sword, as well as your aptitude for the signs that make up the game's spellcasting component.Every category has five levels, and each sports four different related skills. For example, you get started in strength by taking the basic level-one ability to buff attacks and then move on to specific proficiencies such as Cut at the Jugular, which increases enemy bleeding damage after successful attacks, or Bloody Rage, which boosts damage done by 40 percent whenever your vitality dips below 15 percent. CD Projekt even shows a bit of a sense of humor with some skills. For instance, buzz means that your attacks are improved when drunk. The only negative with the skill system is that it seems to force you into a jack-of-all-trades configuration where you're talented as both a warrior and a spellcaster. Consequently, players who like to hardcore specialize in a class are out of luck here.At any rate, magic isn't actually as big a deal here as it is in most other fantasy RPGs. The five signs featured are fairly generic takes on the elements and the basic D&D schools of magic that let you blast off fireballs, charm enemies, set up protective globes, and that sort of thing. Basically, the signs just give you alternate attacks with the right mouse button. More mystical depth is provided by alchemy. Witchers are notoriously good with magical concoctions, and as such Geralt can acquire various recipes that let him brew up potions and oils that heal, enhance weapons, and so forth. It actually seems as if you're really cooking something up, too, because you have to meditate before an open fire (you level up and assign talent points in the same fashion). However, as with most of these brew-your-own systems in RPGs, you don't have to get too involved with the creation of your own noxious chemicals, aside from the odd quest that makes doing so a key part of fulfilling an objective.As you might expect from the grim moments catalogued above, The Witcher is pretty dour when it comes to look and sound. The Aurora Engine has never looked better, and it's hard to believe that this thing dates back to Neverwinter Nights in 2002. Landscapes are generally gorgeous, and the characters are all distinctive (if a bit cartoonish), but the graphics deal in awfully bleak scenery. Many stone buildings in the game are either run-down or falling down. Villages consist of ramshackle huts constructed with wattle and daub and topped with straw roofs. Skies always seem to be a dim steel gray, and rain pours down pretty much every other day. NPCs are filthy, and often come with various scars and minor disfigurements. There are two main camera angles, over-the-shoulder and isometric, although the former is the best choice because it provides the best perspective on everything. The controls are smooth even close-up.Audio effects and music are perfect counterparts to the look of this shattered world. Little kids skip around while talking about death and playing crude pranks like pissing in the dwarf's bellows. Women can be overheard setting up assignations with their lovers. And all of this is surrounded with subtle, creepy tunes loaded with offbeat tones and sparse organ notes. The superb soundtrack is particularly effective at night; the gothic organ plinking under the moonlight makes you shiver like someone just walked over your grave.Memorable story, immersive combat, fascinating characters--what's not to like? A few fit-and-finish issues mean that The Witcher isn't quite an all-time classic RPG. Regardless, it's awfully, awfully close, warts and all, and it provides a new benchmark for future developers that are looking to lift their games out of the done-to-death elf-and-orc ghetto.Editor's Note: The original review text stated that the tutorial did not display visual cues for combat on the normal difficulty level, which is incorrect. GameSpot regrets the error.







kimiferraren 发表于 2011-5-20 23:37

不翻译了。。。太求长了。。。

kimiferraren 发表于 2011-5-20 23:37

真的不翻译了。。。。

蓝色鱼泡泡 发表于 2011-5-20 23:41

自从巫师出来,,是不是都流行练习鹰眼看小字了

miniake 发表于 2011-5-20 23:42

你這是巫師1的。

miniake 发表于 2011-5-20 23:43

N年前的東西。




侠疯千里 发表于 2011-5-20 23:44

没翻译不是问题 问题是居然不分段!,,,,,我的眼睛啊

dragonki 发表于 2011-5-20 23:47

审查的巫师

新的战斗力学,梦幻般的故事情节,以及坚韧不拔的设置使最引人入胜的,成熟的RPG游戏巫师之一,在电脑上到达年。



    黑暗,预示着世界,看起来,听起来,感觉住在
    神奇故事的现实人口与现实问题的NPC
    添加新的战斗机制创新的深度无意识地点击
    电影的视觉效果和出色的配乐。






    可以做一个更好的工作机制引入新的战斗
    奇怪的对话,有点俗气配音。

dragonki 发表于 2011-5-20 23:48

不要害怕改变。虽然巫师可能吓跑与舒适的发明,取代旧的战斗速射剑与节奏摆动一下某些人来说,没有必要避免最深,最成年人角色扮演游戏,一打数年个人电脑。波兰的CD Projekt开发制作了一个具有里程碑意义的游戏,这些举措对大家的球门柱,真正长大了承担剑和巫术而这也正是本书中的每一个打破传统的幻想。当您遇到一个肮脏的中世纪世界如此真实,你几乎可以闻到它,任务是简单的利益,为反对邪恶的暧昧“的决定和后果”,是的,新奇的战斗机械,添加欢迎曲折左键单击取消,您会发现它非常难以反悔的极光引擎2007版后,通常D&D的食价off.Built的权力无冬之夜,巫师是一个RPG游戏之间的行动,如Diablo和更复杂的板邮件potboilers交叉的东西如无冬之夜。从本质上讲,开发商工作的街道两旁。一方面,你有且只有一个在油腻的头发的Rivia,怪物猎雇佣军“巫师”的称号杰洛特形态特征以及其他表面上简单化式功能,如打击和加特林大束的选择,枪,快速练级了。但在另一方面,你也获得了战后的幻想世界,感觉称为Temeria住在(如果不是postapocalyptic),以及积点,涉及严重的道德选择。故事和设定已经从遗愿借来的,一个波兰奇幻小说出版社早在1990年由安德烈Sapkowski,并一次这样的适应已经被拆掉了successfully.Although有一个储蓄的世界角色扮演哗众取宠公平的位一个强大的邪恶涉及法师和一个神秘的组名为蝾螈,你处理了lowlifes很多。

dragonki 发表于 2011-5-20 23:49

女人憎恨的宗教狂热分子,商人被绑架的儿童在处理谁;邋遢的酒吧女侍,谁就会床上和你一起瓶酒;巫婆谁卖毒与巫毒娃娃玩;种族主义者公开恨谁非人类,并威胁要杀死精灵和矮人。别搞错了:虽然有上徘徊的传统,这里的很多怪物Gygaxian - barghests,wargs,食尸鬼,亡灵淹没,吸血鬼,幽灵战机,飞龙,以及不同负载恶魔 - 最大的敌人,脸上总是杰洛特他的同胞人类。你不是一个英雄的多,无论是。援助请求可以被拒绝。钱始终是一个因素,甚至当你决定要成为一个好人,伸出援助之手。和你有没有问题趁着你差不多每个女人相遇,尽管有明显正与你的同胞witchers.It之一的爱,应该不会有太大的辣妹与一个在游戏中的任何行为少数婚前关系令人惊讶的善与恶在这里行不是很厚的。一切都是阴暗的灰色。第一幕只是惊人的它如何作用。你开始试图追查谁搜查你的巫师城堡,杀死你的伙伴们一个坏家伙,但很快就得到了争执的坑宗教领袖和哈姆雷特对一个巫婆贵族参与。

miniake 发表于 2011-5-20 23:50

難道只有我看到是巫師1的評測。。。?

我哭。。。
不是寫著The Witcher Review嗎。。。那裡有2。。。

phoenixxx5 发表于 2011-5-20 23:39

好地方:
黑暗、宿命的世界看起来、声音和感觉居住

奇妙的故事密集的现实与现实问题npc

新的战斗力学创新增加了层次感代替盲目点击

电影的视觉与一名出色的背景音乐。


坏地方:
可以做得更好一些引进新的战斗力学

奇怪的对话和有点俗气配音。

有道翻译
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