lfh1989 发表于 2011-4-14 22:17

第六章 boss 时候跳出!!! 1.3.5.6

本帖最后由 lfh1989 于 2011-4-14 22:21 编辑

Version: 1.3.5.6
Thread: LogicThread
System.IndexOutOfRangeException: 索引超出了数组界限。
   在 Magicka.GameLogic.Spells.SpellEffects.ProjectileSpell.CastArea(Spell iSpell, ISpellCaster iOwner, Boolean iFromStaff)
   在 Magicka.GameLogic.Spells.Spell.Cast(Boolean iFromStaff, ISpellCaster iOwner, CastType iCastType)
   在 Magicka.GameLogic.Entities.Character.CastSpell(Boolean iFromStaff, String iJoint)
   在 Magicka.GameLogic.Entities.NonPlayerCharacter.CastSpell(Boolean iFromStaff, String iJoint)
   在 Magicka.GameLogic.Entities.AnimationActions.CastSpell.InternalExecute(Character iOwner, Boolean iFirstExecution)
   在 Magicka.GameLogic.Entities.AnimationActions.AnimationAction.Execute(Character iOwner, AnimationController iController, Boolean& iHasExecuted, Boolean& iIsDead)
   在 Magicka.GameLogic.Entities.Character.Update(DataChannel iDataChannel, Single iDeltaTime)
   在 Magicka.GameLogic.Entities.NonPlayerCharacter.Update(DataChannel iDataChannel, Single iDeltaTime)
   在 Magicka.GameLogic.Entities.EntityManager.Update(DataChannel iDataChannel, Single iDeltaTime, Int32 iStartIndex, Int32 iEndIndex)
   在 Magicka.GameLogic.GameStates.PlayState.UpdateEntitiesA()
   在 Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime)
   在 Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
   在 Magicka.Game.Update(Single iDeltaTime)
   在 Magicka.Game.ThreadedUpdate()
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