《龙腾世纪2》MOD Merrill装备升级MOD
本帖最后由 772945894 于 2011-4-12 18:21 编辑官网ishmaeltheforsaken
此MOD需要 equipment_layout.gda http://bbs.blacksheepgame.com/thread-1853410-1-1.html
英文太多看的头疼,大概就是说Merrill前三个装甲升级后会得到新的装甲,并且有独特的外观,第四个不变
现在的附件也太小了,rar的传不上来,换了7z才搞定
http://img181.poco.cn/mypoco/myphoto/20110412/12/56353966201104121246043156124927616_002.jpghttp://img181.poco.cn/mypoco/myphoto/20110412/12/56353966201104121246043156124927616_003.jpg
http://img181.poco.cn/mypoco/myphoto/20110412/12/56353966201104121246043156124927616_000.jpghttp://img181.poco.cn/mypoco/myphoto/20110412/12/56353966201104121246043156124927616_001.jpg
原文Disclaimer! This is a very, very early-stage release. It will eventually include all four upgrades for each companion (except maybe Sebastian... I don't know how his DLC status would affect things), but for now, it only includes Merrill's first three upgrades.
I. What Does This Mod Require?
This mod requires the modified equipment_layout.gda from Thought Process that unlocks standard equipment slots for companions. I may end up including this modified .gda, but for now, you'll need to download it from Thought Process's thread. You can find that thread here.
II. What Does This Mod Do?
This mod replaces the game's default companion armor upgrades with unique armors based on the companion's unique outfit(s). For example, when first acquiring an upgrade for Merrill, you will not get an upgrade to her follower armor. If you've removed the follower armor altogether as detailed in Thought Process's thread, these upgrades wouldn't have done anything for you anyway. Instead, you will recieve a new armor, restricted to the appropriate companion, with appropriate stats and a unique appearance.
III. Wow, ish! That sounds pretty cool! Can I just use it as is?
Yes. However, it's intended to work, and works best, with several processes detailed in Thought Process's Companion Armor thread. Visit that thread for more information. Topics of interest are: removing the default companion armors (to avoid stat stacking) and changing companions' default appearances (to avoid visual reversion to their default armors). Hopefully, in the future, the end-user won't be required to go take these steps herself. However, these are the early days of DAII modding, and there are many things that our toolset can't do with the game.
IV. Sounds like you've put a lot of thought into this! What's done? What's left to do?
What's done is the foundation. I've established my ideas as within my abilities to accomplish, and have demolished all barriers to success (except for my tendency to procrastinate). Merrill has three outfits that correspond with her first three upgrades. The fourth is unchanges, as are all other companions. This is an early release with the intent of gathering feedback and eliminating problems that would be universal to all companions.
V. Surely you didn't do this alone! You must have some people to thank. Am I right?
Indeed you are. Thought Process is cool, of course, for unlocking companion inventories to begin with. Sunnie has been especially helpful with my (endless) questions. Emperor Iaius I led me to my most significant breakthrough in getting everything working. MorningBird and Maria Caliban are wonderful people, without whom I would quickly lose interest in BSN. And finally, the denizens of the Merrill Thread, with their impeccable fashion sense, have to be commended as well.
VI. Where do I sign up for all the awesome?!
It is now available at DANexus. Currently, there's no documentation. I'm really only interested in comments from people who know what they're doing (sorry if that sounds harsh... I don't mean it to be mean ). If you have any questions or comments, post them in this thread, or PM me here at BSN.
莫非是沙发?终极的好像不错 回复 2# 国产乳牛
错错错,终极的好像不变 ddddddddddddddddddddddd
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