enixcoco 发表于 2011-2-11 01:05

地下城1.1.0 patch

找了好久才找到的1.1.0补丁下载点
不过没找到1.1.2的补丁
下载速度很慢我下了很久才下好
做成了种子上传给大家
安装好了不过还没测试过效果如何~
希望不会在跳出啦

enixcoco 发表于 2011-2-11 01:11

更新完补丁以后会恢复到英文版
试过英文版可以进入
不过安装了民间汉化1.3版之后就无法开启游戏了

Ransid 发表于 2011-2-11 01:37

多謝分享啊 ~ 剛更新完成,感覺遊戲的速度提升不少特別是讀取關卡的LOADING時間

1.1.1.0 有修正N多BUG,應該不會再頻繁跳出了

February 03, 2011 - Changelog for version 1.1.1.0

• Memory usage monitoring doesn't impact performance on any systems anymore.
• Fixed crash (race condition) after losing a map.
• Subquest fixed: Flowers in "Happy Hills" can now be watered.
• Updated English localization for survival maps.
• Made sure some campaign map resources are properly unloaded.
• Added config option to supress resource unloading during pre-game.
• Fixed crash when dungeon heart was selected and destroyed.
• Fixed object detail gui showing invalid objects.
• Prevent problems with area of influence display.
• Fixed rare crash if sound is played on non-existant object.
• Fixed crash if tooltip is shown during sequence.
• Fixed crash following a highly unlikely sequence of mouse clicks.
• Repaired incorrect French number group seperator.
• Fail quickly if something goes wrong during video playback.
• Play videos even if there is no sound device.
• First frames of first intro video are now shown.
• Fixed outdated framebuffer background being shown between videos.
• Fixed video borders that weren't cleared properly on some OS.
January 28, 2011 – changelog for version 1.1.0.0
Important notes:
• Savegames that were created with DUNGEONS version 1.0 may become incompatible due to the large number of changes in this update. However, DUNGEONS will always be able to load your campaign progress. The worst that can therefore happen is that you need to re-play your last mission.
• Distribution of skill and attribute points for the campaign missions was revised and you now receive more points for most quests. The game will retroactively make those additional points available to you if you load a savegame created in version 1.0. You thus don't need to restart the campaign to take advantage of this change.
New Features:
• Game speed acceleration (double speed) integrated (Hotkey F3/F4).
• Configurable keyboard layout integrated into Options.
• Mr. Sidekick will now be animated when speaking.
• New skills in the building tree: Pessimism and Invisibility.
• New skill in the attack tree: Roundkick
• Auto-saves can be hidden in the Save/Load screen.
• Magicians can discover new spells when reading in the library, which they can then use for attacking.
• Interaction buttons for captive heroes are now also displayed in the Hero Overview.
• Cool downs are now also displayed in the Magic Book.
• Player is notified when heroes are killed by a trap.
• Camera movement made generally smoother.
• Icon for the guard is now displayed in the mini-map.
Balancing / Gameplay:
• The skill "Improved Guard" was shifted to the Building Tree.
• Chests, which can be collected and which give the player resources, are distributed throughout the missions.
• Prestige buff maximum increased to 400%.
• The combat values of many monsters and heroes were adjusted.
• Skill points and attribute points for quests were increased and redistributed.
• Time limit for quests was increased.
• Enemy avatars have been weakened somewhat.
• The spells "Improved Aura" and "Fire Aura" now have the correct spell power.
• The costs for the guard were adjusted.
• Guard can no longer be summoned directly after its death, but instead has a cool down period.
• Bonus for heroes visiting an armoury increased.
• Level of difficulty now additionally determines how much soul energy is abstracted when heroes aren’t struck down by the avatar.
• Enemy Dungeon Lords now favour priests and have slightly increased damage against heroes and champions.
Maps in General:
• Error with the acquisition of skill and attribute points between the maps fixed.
• Marthas can no longer be "deleted".
Specific Maps:
• Tutorial: Magic book is now made available when the player reaches a particular point in the level.
• Crystal Throne: fire traps cannot be crossed over anymore.
• Pleasant Creek : all quests are now correctly displayed in the Quest Book.
• Happy Hills: "Grave Maintenance" mission revised.
• Sleepy Manor: description for hidden chests added.
• Cuddleton: escaped groups of thieves are counted correctly.
• Cuddleton: quantity of groups of thieves was reduced and there are shorter gaps between them .
• Cuddleton: fewer thieves per group.
• Neverevil Mountain: maximum monster level reduced from 31 to 23.
• Volcano of Terror: map size reduced.
• Volcano of Terror: more prestige required to open the stairway and spawning behaviour of the local monsters improved.
• Volcano of Terror: monsters no longer attack Marthas on the stairway when he is hiding there.
• Volcano of Terror: lost goblins are displayed on the map.
• Volcano of Terror: new cutscene at Marthas’ death and at the spawning of a wave of monsters.
• Volcano of Terror: new sequence at Marthas’ death.
• Snowdrop: new sequence at the enemy’s attack.
• Snowdrop: Volbar now only inflicts half as much damage on the Dungeon Lord and doesn’t follow him further than 5-10 fields.
• Snowdrop: the combat arena can now only be dug up after completing the side quest. The fire angel is healed after the fire angel quest. Volbar no longer has any spells.
• Hug Hills: new side quests "Chaos and Destruction" and "Pocket Money".
• Hug Hills: Marthas returns to the throne room when the avatar dies or teleports back there (if the gate has previously been opened).
• Hug Hills: the mission now ends at Marthas’ death.
• Hug Hills: the sequence at the back gate of the church is no longer played twice.
• Twittervale: fewer frogs are now required to arrive undamaged for the completion of the main quest.
• Pleasantview: attack sequences are now displayed.
• Pleasantview: hero progression slowed.
• Pleasantview: Marthas is now displayed on the mini-map as an enemy Dungeon Lord.
• Pleasantview: Additional heroes’ entrances integrated for the player.
• Pleasantview: Enemy Dungeon Lords now also attack with monsters.
Graphics:
• Nicer floor wall tranision for all walls of the Sunken Temple.
• Modelled variations for granite surfaces in all maps.
• Cyrillic and Eastern European characters included in the font map.
• Normal map of the city gate in Hug Hills mission fixed.
• Various optimizations to the particle effects.
• Error with the navigation meshes of the heroes’ entrance in the "Catacombs" and "Sunken Temple" levels fixed.
Allgemeine Bugfixes:
• Game stability improved.
• The problem that in some cases caused a victorious mission to not be continued following the loading of a saved game was fixed.
• Memory leak fixed.
• Camera no longer causes a clipping error while the player is under the influence of the spell "Through the eyes of the Lord".
• Upon the death of the Dungeon Lord, the spell "Through the eyes of the Lord" is automatically cancelled.
• Scrolls are saved to a profile and carried over to the next level.
• Game progress in a profile no longer disappears after you lose a loaded map.
• Cool down for scrolls is displayed correctly.
• Objects are no longer incorrectly selected by sequences.
• Achievements of the type "no more than x heroes in prison" now work.
• Game statistics now correctly indicate the number of escaped heroes.
• The number of slime monsters to be escorted is now correctly displayed in the English language.
• Challenges are correctly displayed at the beginning of maps.
• Rewards are displayed in the correct quest entry.
• Goblins now correctly replenish treasures, even if heroes are simultaneously helping themselves to them.
• Now multiple texts spoken by a character can no longer be played in mix up.
• Population limit with four digits is now correctly displayed.
• The Hint Panel can no longer display the same hint several times.
• Hint for scrolls repaired.
• Selections are now only nullified by right click if a movement command is given as a result.
• Freed heroes will no longer count as escaped in the stats.
• Satisfaction of heroes’ needs is already displayed in the GUI, when he makes his way to an interaction.
• Heroes cast no spells on or against goblins.
• Visual effect for magic shield now works for all monsters.
• Loot bags or heroes who land in objects after being chased off by goblins can be picked up again.
• Spells that don’t belong to the avatar now have correct tooltips.
• GUI texts that are too long are abbreviated with "...".
• Improvement of the detail overview for spawn points.
• Uncovered areas of a map can now disappear in the fog of war again.
• Tooltips in the Quickbar now work correctly.
• Removal of several minor bugs in the Main Menu.
• The field of view is now correctly displayed in the mini-map when zooming.
• Demolishing a pentagram by means of a keyboard button now also deletes the monsters belonging to it.
• Loss of soul energy is now displayed by floating numbers.
• Class division of heroes’ entrances is now displayed correctly.
• Improved stability when playing videos.
• Game now starts even without a sound card.
• Bugs related to the levelling of the avatar fixed.
• Names of side quests are now correctly displayed in the quest book.
• The Maya XXL chest now has a correct descriptive text.
• With the death or teleportation of the Dungeon Lord, all of his summoned minions are killed.
• Challenges relating to deleting gimmicks are now correctly calculated.
• Placement of wall gimmicks corrected.
• Removal of bugs relating to too many open handles when playing sounds.
• Problems relating to the selection of gimmicks and scrolls in the Quickbar and the minimal movement of the mouse was fixed.
• Bug that appeared when scrolls were activated too quickly was removed.
• Dungeon Lord teleports away from inaccessible areas to accessible ones.
• When building room gimmicks, rooms are now immediately coloured.
• Gimmicks can no longer be built into other gimmicks by quick clicking.
• Avatar can no longer build gimmicks during the execution of the spell "Through the eyes of the Lord".
• Several bugs connected to the playing of in-game sequences fixed.
• Flickering lights were removed from sequences.
• Projectiles now fly in a straight trajectory, independent of the underground.
• Now all gimmicks count for the challenge "Book Collector" and not just the capacity gimmicks.
• Dungeons now works with the current version of the Alienware m11x r1 Alien FX.
• Characters no longer have incorrect animations during and following sequences.
• Captured pentagrams can now always be demolished.
• Descriptive texts for coin basin fixed.
• Broken tooltip in the hero detail window fixed.
• When demolishing a room, the fill level display is now also removed.
• Heroes no longer attack enemies that are too far away.
• If the Dungeon Lord receives a movement command during a battle, he doesn’t immediately take up the combat with his former opponent again afterwards.
• Now all traps can also be built if objects are affixed to the reverse side of the wall.
• Goblins will also gather up heroes when they are in an inaccessible position.
• Keyboard command added for attacking the selected object.
• No more pauses possible in sequences.
• "Exorbitant Weapon Rack" can no longer be built into walls.
• In Snowdrop map, the fire angel now has the correct protective spell. Marthas and Volbar no longer use the Roundkick, since this harms the fire angel.
• Improvement of the opponent search in the battle logistics.
• Monsters no longer spawn in inaccessible objects.
• AI states can now be overwritten from Lua.
• GUI can now be scripted with Lua.
• Roaming monsters can now also cast spells.
• Improvements to the animations for lower levels of detail.
• Open construction menu can no longer lead to juddering.
• When demolishing prestige gimmicks, the remaining prestige is now always calculated correctly.
• Avatar can no longer die after a heroes’ entrance.
• Rotating the camera with the right mouse button no longer cancels building actions.
• Clicking on Mana or Health displays centres the avatar.
• Heroes’ town portal now only lasts 30 seconds.
• Marthas returns to the throne room when the Dungeon Lord dies.
• Ordinary heroes’ entrances stop spawning when there are already 40 heroes in a Dungeon.
• Necromancer and Hell Champion are no longer over-powered.
• Improvement of the weapon selection in combat logistics.
• Picking on groundplane was improved.
• The attributes panel immediately displays changes in values.
• Pentagrams can now only be built with the appropriate population area, even if pentagrams of the same type have already been captured.
• Completed challenges no longer remain greyed out on the campaign map.
• Countdown for the arrival of a champion now only begins with the opening of a heroes’ gate.
• All challenges are now displayed in the campaign map.
• Challenge "Prince of Darkness" now only counts the gimmicks built by the player.
• The spell "Invisibility" will now also be interrupted by magical damage.
• In the Pleasant Creek map, the skill quest has been fixed.
• Yum-Yumville map no longer crashes if you win it without having a scroll.
• The Dungeon Lord no longer returns to attackers that have attacked him during a run command.
• In the Crystal Throne map, all dialogues are now correctly displayed.
• Music is no longer interrupted when entering or leaving a sequence.
• Tunnel logistics in maps enhanced with multiple levels.
• Priests no longer heal each other.
• Icons for the level 2 armoury interaction gimmicks fixed.
• If you hit "Esc" right at the beginning of a sequence, the game no longer crashes.

enixcoco 发表于 2011-2-11 01:40

hmm...
看了下技能有改 屬性點跟技能點也有增加
不過剛在玩的時候雖然沒有跳出 不過遇到整個卡住的問題
再看有甚麼技能可以拉快鍵的時候 突然彈出一個重複的視窗就整個停住不動了
不知道是甚麼問題

dragonkym 发表于 2011-2-11 02:34

期待国内网盘分流啊~

Ransid 发表于 2011-2-11 02:51

期待国内网盘分流啊~
dragonkym 发表于 2011-2-11 02:34 http://bbs.blacksheepgame.com/images/common/back.gif

115分流 ~ 請自取吧
http://u.115.com/file/f2ba53d3e4

安裝前先閱讀下 How to install.txt

itiw 发表于 2011-2-11 06:46

本帖最后由 itiw 于 2011-2-11 07:14 编辑

硬盘版升级不了(会出现提示:找不到要升级的程序或者是不同版本的程序)?还是我已经是这个版本了(应该不可能吧)
另外,怎么看游戏的版本?

acestarking 发表于 2011-2-11 10:03

还是等1.1.2………………………………

mhemh 发表于 2011-2-11 10:16

邪念玩儿蛋去 发表于 2011-2-11 10:37

到时候连汉化加升级补丁一起下

abc8999 发表于 2011-2-11 10:41

好东西,谢谢LZ了

rainbowbay 发表于 2011-2-11 11:10

求硬盘版对应安装方法,已经导入注册表了无法安装

a1025529328 发表于 2011-2-11 11:15

感谢楼主{:3_192:}

a1025529328 发表于 2011-2-11 11:25

2011年2月3日 - 版本1.1.1.0更新日志

•内存使用情况的监测并不会影响任何系统的性能了。
•固定崩溃(比赛条件)后,失去了地图。
•Subquest修正:“快乐山”,现在可以花浇水。
•更新了生存地图英语本地化。
•作出肯定有一些战役地图资源正确卸载。
•增加了配置选项禁止在赛前资源卸货。
•固定崩溃时,地牢的心被选定和销毁。
•固定物体细节的GUI显示无效对象。
•防止问题的影响显示区域。
•修正了罕见的崩溃如果声音播放上不存在的对象。
•修正了如果提示中显示的顺序。
•固定崩溃后的鼠标点击不大可能序列。
•修复不正确法国数字组分隔符。
•故障很快,如果出现问题在视频播放。
•播放影片,即使没有任何声音设备。
•第一首介绍,现在会显示视频帧。
•修正过时的framebuffer的背景放映影片之间。
•修正视频被清除一些不正确的边界操作系统。
2011年1月28日 - 版本1.1.0.0更新日志
注意事项:
•那些与地牢版本1.0中创建可能成为不相容由于在本次更新大量更改游戏你。然而,地牢始终能载入您的活动的进展情况。因此,在最坏的情况是,你需要重新发挥你的最后一个任务。
技能和属性点分布•运动任务进行了修订,而现在大多数任务获得更多的积分。这场比赛将追溯使那些提供给你加分,如果您加载在版本1.0中创建一个秘技。因此,您不必重新启动活动,利用这一变化的优势。
新功能:
•游戏的速度加速(双速)综合(热键F3/F4)。
•可配置的键盘布局纳入选项。
•现在的Sidekick先生说话时动画。
•在建设新技能树:悲观主义和隐形。
•新技能在攻击树:Roundkick
•自动保存,可以在保存/加载屏幕隐藏。
•魔术师可以发现新的法术时,在库,然后他们可以用攻击阅读。
•互动按钮圈养英雄现在也显示在英雄概述。
•酷斯现在也显示在魔法书。
•选手被通知当英雄是一个陷阱杀害。
•相机运动使一般顺畅。
•对于后卫图标现在显示在迷你地图。
平衡/游戏:
•技“改进卫士”被转移到建筑树。
•柜,可收集并给玩家资源,广泛分布的任务。
•珍贵的buff最高提高到400%。
•许多怪物和英雄的战斗值进行了调整。
•技能点和属性点任务增加和重新分配。
•时间限制的任务增加。
•敌人头像已经有所削弱。
•法术“强化灵气”与“火灵气”现在有正确的法术能量。
•对于保安员的费用进行了调整。
•Guard可以不再直接传唤后死亡,而是有一个冷却期。
访问一个军械库英雄•加成增加。
•现在的难易程度决定了另外的灵魂能量是抽象时未被英雄的头像了。
•有利于敌人的地下城领主祭司和有轻微增加对英雄和冠军的损害。
在一般的地图:
•错误的技能和属性点之间的固定地图的收购。
•玛莎可以不再是“删除”。
具体地图:
•教程:魔法书现在提供当玩家到达一个特定点的水平。
•水晶王座:火陷阱无法越过了。
•喜河:所有的任务现在可以正确显示在任务书。
•哈皮希尔斯:“坟维护”团的订正。
•睡庄园:隐藏的箱子补充说明。
•Cuddleton:盗贼逃走组计算正确。
•Cuddleton:盗贼群体数量的减少,它们之间存在的差距缩短。
•Cuddleton:每组少盗贼。
•Neverevil山:最大的怪物等级从31减至23。
•火山的恐怖:地图的大小减少。
•火山恐怖:更多的声望才可打开楼梯和当地怪物产卵行为的改善。
•火山的恐怖:怪物没有台阶上时,他是藏在那里不再攻击玛瑟斯。
•恐怖火山:失落的妖精都显示在地图上。
•火山恐怖:在玛莎的死亡,并在一个新的怪物波产卵过场。
•火山恐怖:在玛莎的死新的序列。
•斯诺德罗普:在敌人的攻击的新序列。
•斯诺德罗普:Volbar现在不仅会给于地牢主造成很大损害的一半,不遵循他进一步超过5-10领域。
•斯诺德罗普:战斗竞技场现在只能挖方完成后的追求。火天使是愈合后火天使的追求。 Volbar不再有任何法术。
•拥抱山:新的支线任务“混乱和毁灭”和“零用钱”。
•拥抱山:玛莎回到房间时宝座的头像死亡或传送点回到那里(如果门先前已打开)。
•拥抱山:现在的任务结束于玛莎的死亡。
•拥抱山:在教堂的后门序列不再播放两次。
•Twittervale:现在需要更少的青蛙的到来的主要任务完成损坏。
•曾斯维尤:现在显示的攻击序列。
•曾斯维尤:英雄的进展放缓。
•曾斯维尤:玛莎现在显示在迷你地下城是敌人主地图。
•曾斯维尤:对于球员的综合'附加英雄入口。
•曾斯维尤:敌人末日领主还攻击怪物。
图形:
•一些好的地板沉没的神庙的墙壁tranision所有墙壁。
•江淹拟在所有地图花岗岩表面的变化。
•西里尔语和东欧字符包括在地图上的字体。
•正常的城门山地图拥抱固定任务。
•到粒子特效的各种优化。
•与导航误差网中的“墓穴”和“沉没的神庙”的水平固定的英雄'的入口。
汇报修复的问题:
•游戏的稳定性提高。
•问题,在某些情况下造成了胜利的任务不能继续之后,保存的游戏加载是固定的。
•固定的内存泄漏。
•相机不再导致一个剪辑错误而玩家下“通过主眼中的”法术的影响。
地下城后,主,“通过主眼中的”咒语死亡•自动取消。
•滚动保存的个人资料,结转到下一个级别。
•游戏配置文件中的进步不再消失在失去一个加载地图。
•冷却下来滚动显示正确。
•对象不再序列错误地选择。
•成就“不超过x在监狱英雄”,现在的工作类型。
•游戏统计现在正确显示逃脱多少英雄豪杰。
•怪物数量的煤泥被护送到现在正确的英文语言显示。
•挑战是正确在地图开始显示出来。
•奖励显示在正确的任务条目。
•鬼怪现在可以正确地补充珍品,即使英雄同时帮助他们自己。
•现在说多了一个字符的文本不能再发挥混淆。
•人口与四位数字限制现在可以正确显示。
•在提示面板可以不再显示相同的提示数次。
•修理卷轴的提示。
•现在只是选择通过右键点击无效,如果一个移动命令是一个给定的结果。
•弗里德英雄将不再算作逃脱的统计信息。
•英雄的需求满意度已经显示在图形用户界面,当他使他的方式互动。
•英雄投赞成或反对妖精没有法术。
•可视化魔法盾效果现在所有的怪物。
•赃物袋或英雄谁是在被追逐的对象后,由土地妖精关闭可回升。
•法术不属于头像现在有正确的工具提示。
•图形用户界面的文本太长是缩写与"...".
•改进重生点的详细概述。
•发现了一个地图上的区域现在可以消失在战争迷雾了。
在Quickbar•工具提示现在正常工作。
•在主菜单中去除几个小错误。
•视场现在正确显示在迷你地图缩放时。
•拆除用键盘手段五角星按钮现在还删除属于它的怪物。
•失去灵魂的能量现在显示的浮点数。
•类别英雄入口处司现在显示正确。
•改进的视频播放时的稳定性。
•游戏现在开始,即使没有声卡。
•错误有关的固定化身练级。
边任务•名称现在正确地显示在任务书。
•玛雅人的超大胸部现在有一个正确的说明性文字。
随着死亡或地牢主,他召集手下所有隐形传输•被杀害。
•挑战有关删去噱头现在正确地计算。
•墙噱头安置纠正。
•有关打开了太多的错误处理时,除播放声音。
•有关的问题在Quickbar选择噱头和卷轴和鼠标的最小的运动是固定的。
•滚动时出现错误,被激活太快被删除。
•地下城瞬间移动到远离主无法进入的地区。
•当噱头大楼会议室,客房将即时着色。
•小发明不再能建成其他噱头通过快速点击。
•头像再也不能建立在对“通过对主的眼睛”咒语执行噱头。
•一些错误连接到游戏中的固定顺序播放。
•摇曳的灯光被从序列。
•弹现在在一条直线飞行的轨迹,地下独立。
•现在,所有的噱头计数的挑战“藏书”,而不是只是噱头的能力。
•龙与地下城现在与该外国人Alienware的M11x的R1的外汇的当前版本。
•人物不再有不正确的期间和之后的动画序列。
•捕获pentagrams可现在总是被拆卸。
•描写硬币盆地文本固定。
•破碎工具提示中的主人公详细固定窗口。
•当拆除一个房间,填充级别,显示效果现在也被删除。
•英雄不再攻击敌人,太遥远了。
•如果收到一个地牢主在战斗中移动命令,他不立即采取了与他以前的对手之后再次打击。
•现在,所有的陷阱也可以建,如果对象是贴在墙上的反面。
•鬼怪也将收集起来的英雄,当他们在一个人迹罕至的地位。
•键盘命令添加为攻击选定的对象。
•没有更多的停顿可能在序列。
•“高昂的武器架”不能再建成围墙。
•在斯诺德罗普地图,火天使现在有正确的保护咒语。玛莎和Volbar不再使用Roundkick,因为这损害了火天使。
•提高物流的对手在战斗中搜寻。
•怪物再也无法产卵的对象。
•禽流感的国家现在可以覆盖从Lua中。
•图形用户界面现在可以与Lua脚本。
•漫游怪物现在也可以施放的法术。
•改进的细节下级动画。
•开建菜单不能导致抖动。
•当拆迁威望噱头,剩下的信誉永远是现在正确计算。
•头像后不能再死一个英雄的入口。
•旋转用鼠标摄像头按钮不再取消建设行动。
•法力或健康上显示点击中心的头像。
•英雄的城市门户网站现在只能持续30秒。
•玛莎回到房间时,地牢王座主死亡。
•'千言万语入口停止产卵时,已经有40个地牢英雄。
•死灵和地狱冠军不再多供电。
•提高在战斗后勤武器选择。
•在地平面采摘进行了改进。
•立即显示面板的属性值中的变化。
•Pentagrams现在只能建有相应的人口领域,即使同一类型的pentagrams已被抓获。
•完成的挑战不再停留在灰色的战役地图。
•为一个冠军的到来开始倒计时现在只与一个英雄开闸。
•所有的挑战现在在地图上显示的运动。
•挑战“黑暗王子”现在只计算由玩家建立的噱头。
•拼写“隐形”现在还可以通过魔法伤害打断。
在怡人的河图•,技能任务已定。
•荫Yumville地图不再崩溃如果你赢了,而无需滚动它。
•地下城有攻击主,在运行命令他攻击不再返回。
在水晶王座地图•所有对话现在可以正确显示。
•音乐不再中断时进入或离开一个序列。
•隧道地图物流加强与多层次。
•牧师不再互相愈合。
•2级的图标军械库互动固定噱头。
•如果撞上一个序列,游戏不再崩溃的开始“退出”的权利。

朗读显示对应的拉丁字符的拼音




谷歌货

nightmare282 发表于 2011-2-11 11:41

期待已久的1.1.1.0 UPDATE~! 這個真的要頂一下~!看看會否再發生跳出的問題.

enixcoco 发表于 2011-2-11 12:07

你们装完以后玩有遇到问题嘛?
有的发出来大家一起讨论下

nightmare282 发表于 2011-2-11 12:17

我不能成功安裝~!!!運行那個MSP檔後, 搜集到一半資料就會自己動關閉...

enixcoco 发表于 2011-2-11 12:24

回复 17# nightmare282


    我装了两次倒是没遇到过那样的问题耶~你整个游戏重新安装之后再试试安装补丁看看~记得先备份存档阿

421062724 发表于 2011-2-11 12:43

lz GJ,终于有补丁了,泪流满面

masakizs 发表于 2011-2-11 12:44

这种庞大的数量 让我情何以堪...... 感谢LZ 和做分流的兄弟

er12345 发表于 2011-2-11 12:44

这个绝对是个好消息。哈哈~

henny 发表于 2011-2-11 12:49

这个破解了嘛?

er12345 发表于 2011-2-11 13:01

回复 18# enixcoco


    请问你用的是哪个版本的安装?

nightmare282 发表于 2011-2-11 13:06

回复nightmare282


    我装了两次倒是没遇到过那样的问题耶~你整个游戏重新安装之后再试试安装补丁看 ...
enixcoco 发表于 2011-2-11 12:24 http://bbs.blacksheepgame.com/images/common/back.gif

.......原來這樣的自動彈出已代表安裝完成....真是有夠華麗的~!!!

真·幻影 发表于 2011-2-11 13:38

官方都1.2了……不过1.1至少是可以玩的程度了

萨格拉斯 发表于 2011-2-11 14:44

1.1是海量更新,后面的更新不太重要,再次感谢楼主分享

enixcoco 发表于 2011-2-11 17:32

回复 22# henny


   安装完以后要重新覆盖免连线的那个档案就可以了~切记不要在安装汉化~估计更新太多东西~旧的汉化已经不能用了

enixcoco 发表于 2011-2-11 17:34

还是等1.1.2………………………………
acestarking 发表于 2011-2-11 10:03 http://bbs.blacksheepgame.com/images/common/back.gif


    1.1.2我找了很久还是找不到~有找到下载位置不过都是要付费的网站~只找到这个1.1.0是可以免费下载的

yxk108 发表于 2011-2-11 17:42

硬盘版装不了吧

acestarking 发表于 2011-2-11 22:17

1.1.2我找了很久还是找不到~有找到下载位置不过都是要付费的网站~只找到这个1.1.0是可以免费下载 ...
enixcoco 发表于 2011-2-11 17:34 http://bbs.blacksheepgame.com/images/common/back.gif


   找到的地址发我一下,我一个个去探看有没有帐号。有下到的话我会放上来……
页: [1] 2
查看完整版本: 地下城1.1.0 patch