421062724 发表于 2011-2-5 00:34

好吧我只能说这个游戏目前来看,真的有点烂

游戏性姑且不做讨论,起码我个人觉得从游戏性这方面讲我还是觉得可以的。但是游戏的优化= =,真的很烂,从画面上来说,真的比较一般,但是迷宫只要稍微大点就开始卡,相信大家也都体验过...

还有那个蛋疼的跳出...好吧,频繁跳出我也就频繁存档这个没什么。
但是偶尔会出现一些神奇的问题,例如所有怪和英雄都不动了,按界面有反应,但是游戏内事物全部不懂了,好像按了暂停一样,但我怎么按暂停也没恢复..好吧,我读档重玩..
要就是我的怪和城主都正常,所有英雄都不动了,所有技能CD也不计时了,好吧,我读档重来..
最要命的是有时读档都不行,在读档那里读个10分钟就是没反应..其他的旧档一切正常,唯有最新的那关的所有存档都有问题= =。好吧,我又在玩一遍那关

总体来说...这游戏很要命....基本每关我都体验了2-3次...我玩的还是E文版..要是打个中文补丁,说不定还会更卡...
不过目前来说这游戏还没有正式发售...游戏文件夹里的资源文件都没有打包(不知道是官方故意不打包还是怎样....)
希望正式发售优化可以做的更好,毕竟游戏我认为游戏性和优化同样重要,好玩的游戏玩起来卡卡的还有各种bug,心理反而更郁闷

kkddww1 发表于 2011-2-5 01:16

多谢分享
但也许别人喜欢哦

nopk1975 发表于 2011-2-5 01:49

我的垃圾电脑5年前买的, ms基本不卡
电脑垃圾么,就别那么高设置
都是玩免费游戏的,就没资格说作者, 至少你没花钱
不喜欢么, 就del

kuam 发表于 2011-2-5 06:37

其实这个游戏好象还没出的

wtzxzhi 发表于 2011-2-5 07:23

这个游戏 2月11 才在国外 正式上市.....目前还属于BUG一堆版本,而且 有升级补丁,没法打,因为没提供离线下载的....我最恨的是 无视墙...太破坏我的成就感了.....

mmll888 发表于 2011-2-5 09:08

如果和牛蛙比較一下就會發現這個遊戲不怎麼樣。

421062724 发表于 2011-2-5 13:25

我的垃圾电脑5年前买的, ms基本不卡
电脑垃圾么,就别那么高设置
都是玩免费游戏的,就没资格说作者, 至少你 ...
nopk1975 发表于 2011-2-5 01:49 http://bbs.blacksheepgame.com/images/common/back.gif

5年前的电脑请问您显卡多少,CPU多少,内存多少,大迷宫装饰物多了会不卡?诚信请教如何优化系统.....
另外没说不喜欢这个游戏,只是说希望这个游戏正式出的时候可以做的更好。起码一些奇怪的bug可以修正


没花钱就不能发表看法?这个逻辑有点奇怪不太懂....按这个逻辑我看到人家的车很丑,然后我说了句这个车很丑,然后旁边一个人说我你没买这个车,有什么资格说作者....

grygrygrygry 发表于 2011-2-6 10:17

本帖最后由 grygrygrygry 于 2011-2-6 10:18 编辑

那个人物全部不动的神奇问题应该是正在自动存档……
存档越多存的越慢……我现在要等10秒才左右存完……不过我同意bug确实挺多的……

Ransid 发表于 2011-2-6 10:35

回复 8# grygrygrygry

那自動存檔我有參考版上文章,把它調成10小時一次了
不然存檔時在那卡的卡的就煩

要存檔我都按F5快速存檔,自己想何時存就何時存 {:3_153:}

清水天蓝 发表于 2011-2-6 12:43

LZ应该合理的说,游戏还是很好玩的,至少这个类型的现在很少,而且游戏也多少有点难度。

但是优化的很蛋疼,这点没人否认,不过我重装了英文版以后一天疯玩了7个小时,只跳过一次,是在存档的

时候,看来跟显存和内存有点关系,不然你们可以玩的时候切换出来,游戏占内存消耗异常之大,顶不住的机器

明显不行的

幻想花 发表于 2011-2-6 13:18

还是等待正式版 :D

zhuyukai 发表于 2011-2-6 13:46

现在的不是正式版啊? 那没啥搞头

Ransid 发表于 2011-2-6 14:14

现在的不是正式版啊? 那没啥搞头
zhuyukai 发表于 2011-2-6 13:46 http://bbs.blacksheepgame.com/images/common/back.gif

其實官方有出補丁到1.1.2版了
但是要網路驗證才讓你更新,D版玩家目前更新不到

1.1.2版修正了不少問題啊...

February 04, 2011 - Changelog for version 1.1.2.0

• Fix: completely satisfied novice, mage and necromancer heroes can now use their townportal home without crashing the game.
• Language defaults to english if there is no available localization that is a better match for the user region setting of windows.
• Sidequest "water flowers" in Happy Hills: time limit of 5 seconds was completely removed as this was too short.

February 03, 2011 - Changelog for version 1.1.1.0

• Memory usage monitoring doesn't impact performance on any systems anymore.
• Fixed crash (race condition) after losing a map.
• Subquest fixed: Flowers in "Happy Hills" can now be watered.
• Updated English localization for survival maps.
• Made sure some campaign map resources are properly unloaded.
• Added config option to supress resource unloading during pre-game.
• Fixed crash when dungeon heart was selected and destroyed.
• Fixed object detail gui showing invalid objects.
• Prevent problems with area of influence display.
• Fixed rare crash if sound is played on non-existant object.
• Fixed crash if tooltip is shown during sequence.
• Fixed crash following a highly unlikely sequence of mouse clicks.
• Repaired incorrect French number group seperator.
• Fail quickly if something goes wrong during video playback.
• Play videos even if there is no sound device.
• First frames of first intro video are now shown.
• Fixed outdated framebuffer background being shown between videos.
• Fixed video borders that weren't cleared properly on some OS.
January 28, 2011 – changelog for version 1.1.0.0
Important notes:
• Savegames that were created with DUNGEONS version 1.0 may become incompatible due to the large number of changes in this update. However, DUNGEONS will always be able to load your campaign progress. The worst that can therefore happen is that you need to re-play your last mission.
• Distribution of skill and attribute points for the campaign missions was revised and you now receive more points for most quests. The game will retroactively make those additional points available to you if you load a savegame created in version 1.0. You thus don't need to restart the campaign to take advantage of this change.
New Features:
• Game speed acceleration (double speed) integrated (Hotkey F3/F4).
• Configurable keyboard layout integrated into Options.
• Mr. Sidekick will now be animated when speaking.
• New skills in the building tree: Pessimism and Invisibility.
• New skill in the attack tree: Roundkick
• Auto-saves can be hidden in the Save/Load screen.
• Magicians can discover new spells when reading in the library, which they can then use for attacking.
• Interaction buttons for captive heroes are now also displayed in the Hero Overview.
• Cool downs are now also displayed in the Magic Book.
• Player is notified when heroes are killed by a trap.
• Camera movement made generally smoother.
• Icon for the guard is now displayed in the mini-map.
Balancing / Gameplay:
• The skill "Improved Guard" was shifted to the Building Tree.
• Chests, which can be collected and which give the player resources, are distributed throughout the missions.
• Prestige buff maximum increased to 400%.
• The combat values of many monsters and heroes were adjusted.
• Skill points and attribute points for quests were increased and redistributed.
• Time limit for quests was increased.
• Enemy avatars have been weakened somewhat.
• The spells "Improved Aura" and "Fire Aura" now have the correct spell power.
• The costs for the guard were adjusted.
• Guard can no longer be summoned directly after its death, but instead has a cool down period.
• Bonus for heroes visiting an armoury increased.
• Level of difficulty now additionally determines how much soul energy is abstracted when heroes aren’t struck down by the avatar.
• Enemy Dungeon Lords now favour priests and have slightly increased damage against heroes and champions.
Maps in General:
• Error with the acquisition of skill and attribute points between the maps fixed.
• Marthas can no longer be "deleted".
Specific Maps:
• Tutorial: Magic book is now made available when the player reaches a particular point in the level.
• Crystal Throne: fire traps cannot be crossed over anymore.
• Pleasant Creek : all quests are now correctly displayed in the Quest Book.
• Happy Hills: "Grave Maintenance" mission revised.
• Sleepy Manor: description for hidden chests added.
• Cuddleton: escaped groups of thieves are counted correctly.
• Cuddleton: quantity of groups of thieves was reduced and there are shorter gaps between them .
• Cuddleton: fewer thieves per group.
• Neverevil Mountain: maximum monster level reduced from 31 to 23.
• Volcano of Terror: map size reduced.
• Volcano of Terror: more prestige required to open the stairway and spawning behaviour of the local monsters improved.
• Volcano of Terror: monsters no longer attack Marthas on the stairway when he is hiding there.
• Volcano of Terror: lost goblins are displayed on the map.
• Volcano of Terror: new cutscene at Marthas’ death and at the spawning of a wave of monsters.
• Volcano of Terror: new sequence at Marthas’ death.
• Snowdrop: new sequence at the enemy’s attack.
• Snowdrop: Volbar now only inflicts half as much damage on the Dungeon Lord and doesn’t follow him further than 5-10 fields.
• Snowdrop: the combat arena can now only be dug up after completing the side quest. The fire angel is healed after the fire angel quest. Volbar no longer has any spells.
• Hug Hills: new side quests "Chaos and Destruction" and "Pocket Money".
• Hug Hills: Marthas returns to the throne room when the avatar dies or teleports back there (if the gate has previously been opened).
• Hug Hills: the mission now ends at Marthas’ death.
• Hug Hills: the sequence at the back gate of the church is no longer played twice.
• Twittervale: fewer frogs are now required to arrive undamaged for the completion of the main quest.
• Pleasantview: attack sequences are now displayed.
• Pleasantview: hero progression slowed.
• Pleasantview: Marthas is now displayed on the mini-map as an enemy Dungeon Lord.
• Pleasantview: Additional heroes’ entrances integrated for the player.
• Pleasantview: Enemy Dungeon Lords now also attack with monsters.
Graphics:
• Nicer floor wall tranision for all walls of the Sunken Temple.
• Modelled variations for granite surfaces in all maps.
• Cyrillic and Eastern European characters included in the font map.
• Normal map of the city gate in Hug Hills mission fixed.
• Various optimizations to the particle effects.
• Error with the navigation meshes of the heroes’ entrance in the "Catacombs" and "Sunken Temple" levels fixed.
Allgemeine Bugfixes:
• Game stability improved.
• The problem that in some cases caused a victorious mission to not be continued following the loading of a saved game was fixed.
• Memory leak fixed.
• Camera no longer causes a clipping error while the player is under the influence of the spell "Through the eyes of the Lord".
• Upon the death of the Dungeon Lord, the spell "Through the eyes of the Lord" is automatically cancelled.
• Scrolls are saved to a profile and carried over to the next level.
• Game progress in a profile no longer disappears after you lose a loaded map.
• Cool down for scrolls is displayed correctly.
• Objects are no longer incorrectly selected by sequences.
• Achievements of the type "no more than x heroes in prison" now work.
• Game statistics now correctly indicate the number of escaped heroes.
• The number of slime monsters to be escorted is now correctly displayed in the English language.
• Challenges are correctly displayed at the beginning of maps.
• Rewards are displayed in the correct quest entry.
• Goblins now correctly replenish treasures, even if heroes are simultaneously helping themselves to them.
• Now multiple texts spoken by a character can no longer be played in mix up.
• Population limit with four digits is now correctly displayed.
• The Hint Panel can no longer display the same hint several times.
• Hint for scrolls repaired.
• Selections are now only nullified by right click if a movement command is given as a result.
• Freed heroes will no longer count as escaped in the stats.
• Satisfaction of heroes’ needs is already displayed in the GUI, when he makes his way to an interaction.
• Heroes cast no spells on or against goblins.
• Visual effect for magic shield now works for all monsters.
• Loot bags or heroes who land in objects after being chased off by goblins can be picked up again.
• Spells that don’t belong to the avatar now have correct tooltips.
• GUI texts that are too long are abbreviated with "...".
• Improvement of the detail overview for spawn points.
• Uncovered areas of a map can now disappear in the fog of war again.
• Tooltips in the Quickbar now work correctly.
• Removal of several minor bugs in the Main Menu.
• The field of view is now correctly displayed in the mini-map when zooming.
• Demolishing a pentagram by means of a keyboard button now also deletes the monsters belonging to it.
• Loss of soul energy is now displayed by floating numbers.
• Class division of heroes’ entrances is now displayed correctly.
• Improved stability when playing videos.
• Game now starts even without a sound card.
• Bugs related to the levelling of the avatar fixed.
• Names of side quests are now correctly displayed in the quest book.
• The Maya XXL chest now has a correct descriptive text.
• With the death or teleportation of the Dungeon Lord, all of his summoned minions are killed.
• Challenges relating to deleting gimmicks are now correctly calculated.
• Placement of wall gimmicks corrected.
• Removal of bugs relating to too many open handles when playing sounds.
• Problems relating to the selection of gimmicks and scrolls in the Quickbar and the minimal movement of the mouse was fixed.
• Bug that appeared when scrolls were activated too quickly was removed.
• Dungeon Lord teleports away from inaccessible areas to accessible ones.
• When building room gimmicks, rooms are now immediately coloured.
• Gimmicks can no longer be built into other gimmicks by quick clicking.
• Avatar can no longer build gimmicks during the execution of the spell "Through the eyes of the Lord".
• Several bugs connected to the playing of in-game sequences fixed.
• Flickering lights were removed from sequences.
• Projectiles now fly in a straight trajectory, independent of the underground.
• Now all gimmicks count for the challenge "Book Collector" and not just the capacity gimmicks.
• Dungeons now works with the current version of the Alienware m11x r1 Alien FX.
• Characters no longer have incorrect animations during and following sequences.
• Captured pentagrams can now always be demolished.
• Descriptive texts for coin basin fixed.
• Broken tooltip in the hero detail window fixed.
• When demolishing a room, the fill level display is now also removed.
• Heroes no longer attack enemies that are too far away.
• If the Dungeon Lord receives a movement command during a battle, he doesn’t immediately take up the combat with his former opponent again afterwards.
• Now all traps can also be built if objects are affixed to the reverse side of the wall.
• Goblins will also gather up heroes when they are in an inaccessible position.
• Keyboard command added for attacking the selected object.
• No more pauses possible in sequences.
• "Exorbitant Weapon Rack" can no longer be built into walls.
• In Snowdrop map, the fire angel now has the correct protective spell. Marthas and Volbar no longer use the Roundkick, since this harms the fire angel.
• Improvement of the opponent search in the battle logistics.
• Monsters no longer spawn in inaccessible objects.
• AI states can now be overwritten from Lua.
• GUI can now be scripted with Lua.
• Roaming monsters can now also cast spells.
• Improvements to the animations for lower levels of detail.
• Open construction menu can no longer lead to juddering.
• When demolishing prestige gimmicks, the remaining prestige is now always calculated correctly.
• Avatar can no longer die after a heroes’ entrance.
• Rotating the camera with the right mouse button no longer cancels building actions.
• Clicking on Mana or Health displays centres the avatar.
• Heroes’ town portal now only lasts 30 seconds.
• Marthas returns to the throne room when the Dungeon Lord dies.
• Ordinary heroes’ entrances stop spawning when there are already 40 heroes in a Dungeon.
• Necromancer and Hell Champion are no longer over-powered.
• Improvement of the weapon selection in combat logistics.
• Picking on groundplane was improved.
• The attributes panel immediately displays changes in values.
• Pentagrams can now only be built with the appropriate population area, even if pentagrams of the same type have already been captured.
• Completed challenges no longer remain greyed out on the campaign map.
• Countdown for the arrival of a champion now only begins with the opening of a heroes’ gate.
• All challenges are now displayed in the campaign map.
• Challenge "Prince of Darkness" now only counts the gimmicks built by the player.
• The spell "Invisibility" will now also be interrupted by magical damage.
• In the Pleasant Creek map, the skill quest has been fixed.
• Yum-Yumville map no longer crashes if you win it without having a scroll.
• The Dungeon Lord no longer returns to attackers that have attacked him during a run command.
• In the Crystal Throne map, all dialogues are now correctly displayed.
• Music is no longer interrupted when entering or leaving a sequence.
• Tunnel logistics in maps enhanced with multiple levels.
• Priests no longer heal each other.
• Icons for the level 2 armoury interaction gimmicks fixed.
• If you hit "Esc" right at the beginning of a sequence, the game no longer crashes.

q516515 发表于 2011-2-6 18:32

LS球翻译。。。。

kuam 发表于 2011-2-6 18:40

有个重点,英雄最大上限由300%提升到400%

gujl12345 发表于 2011-2-6 18:47

我的垃圾电脑5年前买的, ms基本不卡
电脑垃圾么,就别那么高设置
都是玩免费游戏的,就没资格说作者, 至少你 ...
nopk1975 发表于 2011-2-5 01:49 http://bbs.blacksheepgame.com/images/common/back.gif


    坚决维护你说话的权利,但你说的每个字眼都不同意

fengzhii 发表于 2011-2-6 19:06

楼主说的其实很客观,有几个不知所云的似乎都没认真把楼主的帖子看懂

421062724 发表于 2011-2-7 00:04

到时等正式版发布吧= =,考虑一下买正版的说,如果正式版做的够好的话~
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查看完整版本: 好吧我只能说这个游戏目前来看,真的有点烂