无厘头太空战争武器的修改标题要长~~~~~~~~~~~~~~~~~~~~~~~~~~
\GSB\data\modules文件夹里面是所有武器和装备,我没找到神殿的核弹。郁闷{:3_155:}就以高速导弹发射器为模本
unlockcost = 0
lockable = 0
armour_penetration = 42
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 154
crew_required = 14
damage = 30
decoy_release_range = 550
#description = "The biggest problem with missiles is the danger of being intercepted before they reach the target, hence this faster moving system was developed."
description = "导弹最大的问题在于其击中目标前被拦截,所以此高速发射系统针对性地作了修改。"
fire_interval = 2145
flareuvid = 0
fuel = 1400
#guiname = "Fast Missile Launcher"
guiname = "高速导弹发射器"
has_decoys = 1
has_flare = 1
hitpoints = 105
icon = turret
min_range = 270
max_range = 800
missilelength = 4.0
missilespeed = 0.32
missilewidth = 2.0
name = "cruiser fastmissile" (这个是重点,这个名称要和文件名称相对应,底下的横杠去掉。或者重新命名个,)
powerconsumed = 4
shield_penetration = 48
size = "CRUISER"
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 0.9
trail_fade_time = 700
turnspeed = 0.5
turret_sprite = "turret_miss_v3"
turretsize = 12.0
warhead = EXPLOSIVE
weight = 110
slot_type = TURRET
uisortpos = 1120
修改都容易了,大家玩过钢铁之类都会修改,对照游戏中的数据找就是了。如果你修改了武器,敌人也同样被修改。我就说说怎么创造武器。新建个文件,把文件名字
内容之类的都复制。应该是需要改三项
name = "cruiser fastmissile" (这个是重点,这个名称要和文件名称相对应,不对应就会对照原本的武器,底下的横杠去掉。或者重新命名个,怎么命名自己想吧)
#guiname = "Fast Missile Launcher"
guiname = "高速导弹发射器"
下面是我改的。在游戏里面好找。
name = "cruiser fastmissile II"
#guiname = "Supper fast Missile Launcher"
guiname = "超级高速导弹发射器"
我还新创造了“目标助推器 III”原型肯定就是“目标助推器 II”把命中提升为0.99,{:3_161:}这样就能我用。
同理应该也能创新自己的新舰船不过图片不好找了,期待谁弄点高达或者其他什么动漫里面很科幻的战舰。 自己沙发自己坐。 v5........... 资料片种族的相关文件在游戏目录下的资料片文件夹里,不在游戏根目录data中
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