electronixtar 发表于 2010-10-21 23:15

Fallout: New Vegas控制台命令一览

才从FNV里dump出来的。
括号里是缩写。常用的和fallout 3一样。
----CONSOLE COMMANDS--------------------
Show (TST) -> Show global scripts and variables.
ShowVars (SV) -> Show variables on object.
ShowQuestVars (SQV) -> Show quest variables.
ShowQuests (SQ) -> List quests.
ToggleCombatStats (TCS)
ToggleSafeZone (TSZ) -> Display the television 85%% safe zone.
ToggleAI (TAI)
ToggleCollisionGeometry (TCG) -> Show collision geometry.
ToggleMaterialGeometry (TMG) -> Show material geometry.
ToggleBorders (TB) -> Show border lines for each cell.
ToggleSky (TS)
ToggleLeaves (TLV)
ToggleWireframe (TWF) -> Show the world as wireframe.
ToggleCollision (TCL)
ToggleDebugText (TDT) -> Show debug numbers on the screen.
ToggleMenus (TM) -> Hide all the menus. Used for taking screen shots.
TogglePrimitives (TPR)
ShowScenegraph (SSG) -> Create a window with the full game scene graph or the scene graph of the selected reference.
ShowScenegraph (SFSG) -> Create a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
ToggleMagicStats (TMS)
ShowAnim (SA) -> Show Animation and Actor status.
Show1stPerson (S1ST) -> Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
Help -> Show this help.
ToggleNavMesh (TNM) -> Toggle blocked display.
TogglePathLine (TPL) -> Toggle path display.
PickRefByID (PRID) -> Select a reference by id for the console.
SetLightingPasses (SLP) -> 4 (0/1) values. amb|diff|tex|spec ex: 1010
ToggleLODLand (TLL)
SetLODObjectDistance (SLOD)
SetTerminalMenuPos (STMP)
MovePipboyKnob (MPK) -> move pipboy knob
HighlightBodyPart (HBP) -> highlight body part
HighlightAdditionalReference (HAR) -> highlight a reference
DeactivateAllHighlights (DAH) -> remove all VATS highlights
ToggleGrassUpdate (TGU)
CenterOnCell (COC)
SetGameSetting (SetGS)
SetINISetting (SetINI) -> "setting:category" value
GetINISetting (GetINI) -> "setting:category"
CenterOnExterior (COE)
CalcPathToPoint (P2P)
CalcLowPathToPoint (LP2P) -> ignore locks, allow disabled doors, ignore min use
SetFog -> 2 floats, start and end depths
SetClipDist -> float, new clip distance
ToggleShadowVolumes (TSV)
SetImageSpaceGlow (SISG)
ToggleDetection (TDETECT)
ToggleHighProcess (THIGHPROCESS)
ToggleLowProcess (TLOWPROCESS)
ToggleMiddleLowProcess (TMLOWPROCESS)
ToggleMiddleHighProcess (TMHIGHPROCESS)
ToggleAiSchedules (TAIS)
SpeakSound
BetaComment (BC) -> Add comment to 'sBetaCommentFile' file.
NOTE: select object first.

ToggleCellNode (TCN) -> Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
ToggleTrees (TT) -> Turn trees on/off
Verbose (VERBOSE) -> Toggle verbose combat/AI messages
ToggleGodMode (TGM) -> Toggle God mode
RefreshShaders (RS) -> Reload HLSL shaders from disk
ToggleScripts (TSCR) -> Turn Script processing on/off
ToggleConversations (TCONV) -> Toggle conversation stats
ToggleFullHelp (TFH) -> Toggle Full Help
ShowQuestLog (SQL) -> Show Quest Log
ShowFullQuestLog (SFQL) -> Show all log entries for a single quest
DumpTexturePalette (DTP) -> Dump texture palette contents to file
param is sort type   f-filename, s-size, c-count)
DumpModelMap (DMM) -> Dump model map contents to file
CenterOnWorld (COW) ->
ToggleGrass (TG) -> Toggle grass display.
AddFaceAnimNote (AFAN)
RefreshINI (REFINI) -> Refresh INI settings from file.
ToggleEmotions (temo) -> Toggle NPC facial emotions.
AddDecal
TestCode
PlayerSpellBook (psb) -> Add all spells to player.
PrintAiList (pai) -> Printed Ai Lists.
ShowQuestTargets (SQT) -> Show current quest targets
HairTint -> 3 ints, RGB
SaveGame (save) -> SaveGame <filename>
LoadGame (load) -> LoadGame <filename>
TestAllCells (TAC) -> Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
RenderTestCell (rtc) -> runs Render Test on player's current parent cell
RenderTestHere (rth) -> runs Render Test on player's current position
SaveWorld -> Save hkWorld <filename>
ReloadCurrentClimate (rcc) -> Reloads values from the current climate
ReloadCurrentWeather (rcw) -> Reloads values from the current weather
TestSeenData (tsd) -> Visually displays the current seen data
TestLocalMap (tlm) -> Simulates the local map. (1 or 0 for FOW on or off)
MoveToQuestTarget (movetoqt) -> Move player to current quest target (optional param: target number).
PrintNPCDialog (pdialog) -> Prints NPC dialog
ShowSubtitle -> show all dialog subtitles (1 shows always, 0 hides always)
ShowRenderPasses (srp) -> display render passes for the next frame
FreezeRenderAccumulation (fra) -> only re-render geometry visible during this frame
ToggleOcclusion (tocc) -> toggle occlusion query for geometry
OutputMemContexts (omc) -> Output Mem Context info to a file
OutputMemStats (oms) -> Output Mem Stats info to a file
ToggleDetectionStats (tds) -> Show the detection stats of the current seletected Ref.
SetTargetRefraction (str) -> Sets the refractive value of the target
SetTargetRefractionFire (strf) -> Sets the refractive fire value of the target
ToggleRefractionDebug (trd) -> Toggles refraction debug render texture
ToggleCharControllerShape (TCCS) -> Toggle char controller shape type.
ShowHeadTrackTarget (SHeadT) -> Show the head track target if set from look function
SetSkyParam (SSP) -> Sets various values for the sky
SetHDRParam (SHP) -> Sets various values for the HDR shader
ShowPivot (SP) -> Puts a temporary yellow plus at the pivot point of the selected reference.
PrintHDRParam (PHP) -> Prints current HDR settings.
ToggleHDRDebug (THD) -> Toggles HDR debug textures.
RevertWorld (rw) -> Revert the world
OutputArchiveProfile (oap) -> Output Archive profile info to a file
QuitGame (qqq) -> Exit game without going through menus.
SaveIniFiles (saveini) -> Writes all the .ini files.
SetDebugText (sdt) -> Sets which debug text is shown.
ToggleLiteBrite (tlb) -> Toggles lite brite render mode.
RunMemoryPass (rmp) -> Runs a cleanup memory pass
ResetMemContexts (rmc) -> Reset Max Mem Contexts
ToggleWaterSystem (TWS) -> Toggles the water system
ToggleWaterRadius (TWR)
ShowWhoDetectsPlayer (SWDP) ->Show who detects the player
ToggleCombatAI (tcai) -> Toggles ALL Combat AI
ToggleFlyCam (tfc) -> Toggles the Free Fly camera (UFO cam).
ModWaterShader (mws) -> Modifies water shader settings
WaterShallowColor (shallow) -> Modifies water shallow color
WaterDeepColor (deep) -> Modifies water deep color
WaterReflectionColor (refl) -> Modifies water reflection color
BeginTrace (bt) -> Creates a trace file (Xenon only)
RunCellTest (rct) -> Runs a cell test
StartAllQuests (saq) -> Starts all quests
CompleteAllQuestStages (caqs) -> Sets all quest stages
FlushNonPersistActors (Flush) -> Deletes all the actors in High who are not persistant
ToggleFogOfWar (TFOW) -> Turns fog of war on or off.
OutputLocalMapPictures (OLMP) -> Writes out the current local map.
SetGamma (sg) -> Sets new gamma ramp.
WasteMemory (wm) -> Allocates some memory (in MB).
ClearAdaptedLight (cal) -> Clears the HDR adapted light texture
ToggleCastShadows (tsh)
SetHudGlowConstants (shgc) -> Set parameters for HUD glow.
CloseFile
SetTreeMipmapBias (stmb) -> Set mipmap LOD bias values for tree billboards.
SendSherlockDebugText (ssdt)
DumpMenuPackingInfo (dpmi) -> Dump menu packing information
DamageWeapon
GetWeaponHealth
OutputMemStats (omsfw) -> Output Mem Stats info to a file
PlayExplosion -> Plays explosion seq in selected obj
SetMaxAniso -> Sets Depth of Field focal distance
SetDepthOfFieldRange (sdofr) -> Sets Depth of Field range
SetTargetDOF (stdof) -> Sets the depth of field based on the target
ToggleFullScreenMotionBlur (tfsmb) -> Toggles Full screen motion blur
SetMotionBlur (smb) -> Set the motion blur params
ToggleFootIK (tfik) -> Toggles Foot IK system
SetVel -> Sets Velocity on a reference
DebugCombatPlan (dcp) -> Debugs the combat plan on an actor
SetCombatActionCost (scc) -> Sets the cost on a combat action
ToggleCombatDebug (tcd) -> Toggles combat debug info
ForceGroupStrategy (fgs) -> Forces a combat group strategy
TogglePathingInfoFunction (TPI) -> Toggle pathing information.
ShowInventory (inv) -> Shows reference inventory
ResetPerformanceTimers (rpt) -> Resets the performance timers
ToggleDebugDecal (TDD) -> Toggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
ToggleDecalRendering (TDR) -> Toggle decal rendering
SetImageSpaceModifiersEnable (sisme) -> Set imagespace modifiers enable: 0-Off, 1-On
SetUFOCamSpeedMult (sucsm) -> Set speed mult for UFO cam.
DeleteReference (zap) -> Deletes the specified object ref
ToggleTestLight (TTL) -> Toggle test light (radius, magnitude).
PlaceLocationMarker (plm) -> PlaceLocationMarker x y z (optional name) (optional color )
ClearLocationMarkers (clm)
ToggleMultiboundCheck (mbc) -> Toggle all Multibound check functionality
ToggleGrabIK (tgik) -> Toggles Grab IK system
ToggleLookIK (tlik) -> Toggles Look IK system
ToggleRagdollAnim (tra) -> Toggles Ragdoll Anim system
AddOcclusionPlane (AOP) -> Add Occlusion plane (x size, y size).
SetGlobalRadialBlur (sgrb) -> Set parameters for the global radial blur
OutputTextureUseMap (OTUM) -> Writes out texture use map data to file.
ToggleVATSLight (TVL) -> Toggle VATS Light
ClearScreenBlood (csb) -> Clear screen blood
ScreenBloodTest (tsbTEST) -> Toggle screen blood debugging
ResetDialogueFlags (rdf) -> Debug resets SayOnce, TalkedToPc, etc.
ResetAllTerminals (rat) -> Debug resets all hacked/locked terminals.
GetActorValueInfo (GetAVInfo) -> Get detailed an actor value info.
CloseAllMenus (cam) -> Closes all open menus
ToggleBoundVisGeom (tbvg) -> Toggles bound visualization for a ref
DebugMilesPS3 (dm3) -> Enumerates Miles samples and streams
SetConsoleOuputFile (scof) -> Sets the given file as target for console output.
TestRaceSexTerimnal (trst) -> Test race/sex menu rendered terminal
IgnoreRenderPass (irp) -> Ignore the given renderpass
PlayVATSCameras (pvc) -> Play this set of VATS cameras for the next VATS playback.
SetTargetFalloff (stfo) -> Sets the falloff of the target
ToggleActorMover (tam) -> Toggles actor movement through pathing system
CopySaves (CopySaves) -> Copy save games from the host machine or a memory stick (ms).
DrawSkeleton (das) -> Enables skeleton drawing
ToggleEOFImageSpace (teofis) -> Toggles end of frame imagespace effects
ForceFileCache (ffc) -> Enumerates Miles samples and streams
DumpNiUpdates (dnu) -> Dumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
TestDegrade -> degrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
ToggleDepthBias (tdb) -> toggles depth bias for decals on or off
ToggleSPURenderBatch (tSPURB) -> toggles the SPU render batch on or off
ToggleSPUTransformUpdate (tSPUTU) -> toggles the SPU transform update on or off
ModifyFaceGen (mfg) -> Modify FaceGen Functionality
ForceRSXCrash (fRSX) -> Forces an RSX crash
SetEmitterParticleMax -> Sets the maximum number of particles emitted by a non-master particle system emitter
SetMPSParticleMax -> Sets the maximum number of particles emitted by master particle system emitter set
SetTaskThreadSleep -> Sets the task thread sleep value (-1 to disable).
SetTaskThreadUpdateSleep -> Sets the task thread update sleep value (-1 to disable).
EvalActorTextures (EAT)
EnableWeaponMod -> Mods the current weapon with the slot
ToggleProjectileDebug (TP) -> Show debug lines/shapes for projectiles.
有些命令没有列出来,在这里可以查到
http://geck.bethsoft.com/index.php/Category:Functions_(GECK_1.1)
New Vegas新增变量和命令
http://geck.bethsoft.com/index.php/Category:New_Vegas_Content

electronixtar 发表于 2010-10-21 23:15

脚本命令
----SCRIPT FUNCTIONS--------------------
UnusedFunction0
GetDistance
AddItem
SetEssential
Rotate
GetLocked
GetPos
SetPos
GetAngle
SetAngle
GetStartingPos
GetStartingAngle
GetSecondsPassed
Activate
GetActorValue (GetAV) -> Get an actor value.
SetActorValue (SetAV) -> Set an actor value.
ModActorValue (ModAV) -> Modify an actor value.
SetAtStart
GetCurrentTime
PlayGroup -> IE: PlayGroup SEQNAME 1
LoopGroup
SkipAnim
StartCombat
StopCombat
GetScale
IsMoving -> Is the actor moving?
IsTurning -> Is the actor turning?
GetLineOfSight (GetLOS)
AddSpell
RemoveSpell
Cast
GetButtonPressed
GetInSameCell
Enable
Disable
GetDisabled
MenuMode
PlaceAtMe
PlaySound -> Play a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
GetDisease
GetVampire
GetClothingValue
SameFaction
SameRace
SameSex
GetDetected
GetDead
GetItemCount
GetGold
GetSleeping
GetTalkedToPC
Say
SayTo
GetScriptVariable
StartQuest
StopQuest
GetQuestRunning (GetQR)
SetStage
GetStage
GetStageDone
GetFactionRankDifference
GetAlarmed
IsRaining
GetAttacked
GetIsCreature
GetLockLevel
GetShouldAttack
GetInCell
GetIsClass
GetIsRace
GetIsSex
GetInFaction
GetIsID
GetFactionRank
GetGlobalValue
IsSnowing
GetDisposition
GetRandomPercent
StreamMusic
GetQuestVariable
GetLevel
GetArmorRating
RemoveItem
ModDisposition
GetDeadCount
ShowMap
StartConversation -> Start a conversation
Drop
AddTopic
ShowMessage
SetAlert
GetIsAlerted
Look
StopLook
EvaluatePackage (evp)
SendAssaultAlarm
EnablePlayerControls -> 7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
DisablePlayerControls -> 7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
GetPlayerControlsDisabled -> 7 optional (0/1) values. movement|pipboy|fighting|pov|looking|rollover|sneaking ex: 1 0 0 1 0 0 0
GetHeadingAngle
PickIdle
IsWeaponOut
IsTorchOut
IsShieldOut
CreateDetectionEvent
IsActionRef
IsFacingUp
GetKnockedState
GetWeaponAnimType
IsWeaponSkillType
GetCurrentAIPackage
IsWaiting
IsIdlePlaying
CompleteQuest
Lock
UnLock
GetMinorCrimeCount
GetMajorCrimeCount
GetActorAggroRadiusViolated
GetCrimeKnown
SetEnemy
SetAlly
GetCrime
IsGreetingPlayer
StartMisterSandMan
IsGuard
StartCannibal
HasBeenEaten
GetFatiguePercentage (GetFatigue)
GetPCIsClass
GetPCIsRace
GetPCIsSex
GetPCInFaction
SameFactionAsPC
SameRaceAsPC
SameSexAsPC
GetIsReference
SetFactionRank
ModFactionRank
KillActor (kill)
ResurrectActor (resurrect)
IsTalking
GetWalkSpeed (GetWalk)
GetCurrentAIProcedure
GetTrespassWarningLevel
IsTrespassing
IsInMyOwnedCell
GetWindSpeed
GetCurrentWeatherPercent (getweatherpct)
GetIsCurrentWeather (getweather)
IsContinuingPackagePCNear
AddScriptPackage
RemoveScriptPackage
CanHaveFlames
HasFlames
AddFlames
RemoveFlames
GetOpenState
MoveToMarker (MoveTo)
GetSitting
GetFurnitureMarkerID
GetIsCurrentPackage
IsCurrentFurnitureRef
IsCurrentFurnitureObj
SetSize (CSize) -> Shrink/Grow an actor.
RemoveMe
DropMe
GetFactionReaction
SetFactionReaction
ModFactionReaction
GetDayOfWeek
IgnoreCrime
GetTalkedToPCParam
RemoveAllItems
WakeUpPC
IsPCSleeping
IsPCAMurderer
SetCombatStyle (setcs)
PlaySound3D
SelectPlayerSpell (spspell)
GetDetectionLevel
IsActorDetected
GetEquipped
Wait
StopWaiting
IsSwimming
ScriptEffectElapsedSeconds
SetCellPublicFlag (setpublic) -> Set public flag on cell.
GetPCSleepHours
SetPCSleepHours
GetAmountSoldStolen
ModAmountSoldStolen
GetIgnoreCrime
GetPCExpelled
SetPCExpelled
GetPCFactionMurder
SetPCFactionMurder
GetPCEnemyofFaction
SetPCEnemyofFaction
GetPCFactionAttack
SetPCFactionAttack
UnusedFunction21
UnusedFunction22
GetDestroyed
SetDestroyed
GetActionRef (getAR)
GetSelf (this)
GetContainer
GetForceRun
SetForceRun
GetForceSneak
SetForceSneak
AdvancePCSkill (AdvSkill)
AdvancePCLevel (AdvLevel)
HasMagicEffect
GetDefaultOpen -> Returns 1 if this object is open by default.
SetDefaultOpen -> A value of 1 will make the object open by default.
ShowClassMenu
ShowRaceMenu
GetAnimAction -> Return the actors current anim action.
ShowNameMenu
SetOpenState -> A value of 1 will make the object open.
UnusedFunction26
IsSpellTarget
GetVATSMode
GetPersuasionNumber
GetSandman
GetCannibal
GetIsClassDefault
GetClassDefaultMatch
GetInCellParam
SetInChargen -> A value of 1 will be in chargen.
GetCombatTarget
GetPackageTarget
ShowSpellMaking
GetVatsTargetHeight
SetGhost -> A value of 1 will make the NPC act as a 'ghost'.
GetIsGhost -> Returns 1 if the actor is acting as a 'ghost'.
EquipItem (EquipObject)
UnequipItem (UnEquipObject)
SetClass
SetUnconscious -> A value of 1 will be unconscious.
GetUnconscious -> Returns 1 if is unconscious.
SetRestrained -> A value of 1 will be restrained.
GetRestrained -> Returns 1 if is restrained.
ForceFlee (Flee) -> Forces a actor to flee if destination or cell is passed in uses them
GetIsUsedItem
GetIsUsedItemType
UnusedFunction9
UnusedFunction10
UnusedFunction11
UnusedFunction12
UnusedFunction13
UnusedFunction14
GetIsPlayableRace
GetOffersServicesNow
GetGameSetting (GetGS)
StopCombatAlarmOnActor (SCAOnActor)
GetUsedItemLevel
GetUsedItemActivate
SetWeather (sw) -> Sets the active weather to the specified type
ForceTakeCover (TakeCover) -> Forces a actor to move away from the target actor for a period of time
ModBarterGold
SetBarterGold
GetBarterGold
IsTimePassing
IsPleasant
IsCloudy
TrapUpdate
SetQuestObject
ForceActorValue (ForceAV) -> Does modav XXX (value - getav XXX).
ModPCSkill (ModPCS) -> Modify the Players Skill.
ModPCAttribute (ModPCA) -> Modify an actor value.
EnableFastTravel (EnableFast)
GetArmorRatingUpperBody
GetParentRef
PlayBink
GetBaseActorValue (GetBaseAV) -> Get a base actor value.
IsOwner -> get the ownership of the ref
SetOwnership
IsCellOwner -> get the ownership of the ref
SetCellOwnership
IsHorseStolen
SetCellFullName
SetActorFullName
IsLeftUp
IsSneaking
IsRunning
GetFriendHit
IsInCombat
SetPackDuration (SPDur)
PlayMagicShaderVisuals (PMS)
PlayMagicEffectVisuals (PME)
StopMagicShaderVisuals (SMS)
StopMagicEffectVisuals (SME)
ResetInterior
IsAnimPlaying
SetActorAlpha (SAA)
EnableLinkedPathPoints
DisableLinkedPathPoints
IsInInterior
ForceWeather (fw) -> Forces the active weather to the specified type, without transition.
ToggleActorsAI
IsActorsAIOff
IsWaterObject -> Water condition used for drinking animation.
UnusedFunction15
IsActorUsingATorch
SetLevel
ResetFallDamageTimer
IsXBox
GetInWorldspace
ModPCMiscStat (ModPCMS)
GetPCMiscStat (GetPCMS)
IsActorEvil
IsActorAVictim
GetTotalPersuasionNumber
SetScale -> Set the scale of an object
ModScale -> Modify the scale of an object
GetIdleDoneOnce
KillAllActors (killall)
GetNoRumors
SetNoRumors
Dispel
WhichServiceMenu
TriggerHitShader (ths)
FunctionUnused16
Reset3DState
IsRidingHorse
DispelAllSpells
UnusedFunction17
AddAchievement
DuplicateAllItems
IsInDangerousWater
EssentialDeathReload
SetShowQuestItems
DuplicateNPCStats
ResetHealth
SetIgnoreFriendlyHits (sifh) -> Set whether an actor should ignore friendly hits (0-no, 1-yes)
GetIgnoreFriendlyHits (gifh) -> See if an actor is ignoring friendly hits
IsPlayersLastRiddenHorse
SetActorRefraction (sar)
SetItemValue
SetRigidBodyMass
ShowViewerStrings (svs)
ReleaseWeatherOverride (rwo)
SetAllReachable
SetAllVisible
SetNoAvoidance
SendTrespassAlarm
SetSceneIsComplex
Autosave
StartMasterFileSeekData
DumpMasterFileSeekData
IsActor
IsEssential
PreloadMagicEffect
ShowDialogSubtitles
UnusedFunction27
IsPlayerMovingIntoNewSpace
UnusedFunction28
UnusedFunction29
GetTimeDead
GetPlayerHasLastRiddenHorse
GetLinkedRef
DamageObject (do)
IsChild
UnusedFunction1
GetLastPlayerAction
IsPlayerActionActive
SetTalkingActivatorActor
IsTalkingActivatorActor
ShowBarterMenu (sbm)
IsInList
UnusedFunction18
AddPerk
RewardXP
ShowHackingMiniGame (shmg)
ShowSurgeryMenu (ssmg)
ShowRepairMenu (srm)
FunctionUnused19 (unused)
AddNote (AN)
RemoveNote (RN)
GetHasNote (GetN)
AddToFaction (Addfac)
RemoveFromFaction (Removefac)
DamageActorValue (DamageAV) -> Damage an actor value.
RestoreActorValue (RestoreAV) -> Restore an actor value.
TriggerHUDShudder (hudsh) -> Trigger shudder effect on HUD.Params=Intensity/Duration.
SetDisposition (SetDisp) -> Sets the dispostion with modifiers
ShowComputersInterface (sci)
SetGlobalTimeMultiplier (sgtm)
GetHitLocation -> What BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
IsPC1stPerson (pc1st) -> Is the player playing in 1st person mode?
PurgeCellBuffers (pcb) -> Forcibly unloads all unattached cells in cell buffers.
PushActorAway
SetActorsAI
ClearOwnership
GetCauseofDeath -> What killed the actor
IsLimbGone -> Is BGSBodyPart::LIMB_ENUM been dismembered
IsWeaponInList -> Is the current weapon in the form list
PlayIdle -> Play this idle on the current actor.
ApplyImageSpaceModifier (imod) -> Adds an imagespace modifier to the active list
RemoveImageSpaceModifier (rimod) -> Removes an imagespace modifier from the active list
HasFriendDisposition
FunctionUnused20
FriendDispositionBoost
SetCellImageSpace
ShowChargenMenu (scgm)
GetVATSValue
IsKiller
IsKillerObject
GetFactionCombatReaction
UseWeapon
EvaluateSpellConditions (esc)
ToggleMotionBlur (tmb) -> Toggle Motion Blur for the selected reference
Exists
GetGroupMemberCount
GetGroupTargetCount
SetObjectiveCompleted -> Set objective completion status: 0-Off, 1-On
SetObjectiveDisplayed -> Set objective displayed status: 0-Off, 1-On
GetObjectiveCompleted -> Get objective completion status: 0-Off, 1-On
GetObjectiveDisplayed -> Get objective displayed status: 0-Off, 1-On
SetImageSpace
PipboyRadio (prad) -> Control the Pipboy radio. Enable, Disable, Tune
RemovePerk
DisableAllActors (DisAA)
GetIsFormType
GetIsVoiceType
GetPlantedExplosive
CompleteAllObjectives -> Complete all of a quest's objectives
IsActorTalkingThroughActivator
GetHealthPercentage
SetAudioMultithreading (SAM)
GetIsObjectType
ShowChargenMenuParams (scgmp)
GetDialogueEmotion
GetDialogueEmotionValue
ExitGame (exit)
GetIsCreatureType
SetMerchantContainer
RemoveMerchantContainer
ShowWarning
EnterTrigger
MarkForDelete
AddItemHealthPercent
PlaceAtMeHealthPercent
GetInZone
DisableNavMesh -> Disable navmesh by FormID
EnableNavMesh -> Enable navmesh by FormID
HasPerk
GetFactionRelation
IsLastIdlePlayed
SetNPCRadio (snr) -> Enable/Disable NPC radio playback: 0-Off, 1-On
SetPlayerTeammate
GetPlayerTeammate
GetPlayerTeammateCount
OpenTeammateContainer
ClearFactionPlayerEnemyFlag
ClearActorsFactionsPlayerEnemyFlag
GetActorCrimePlayerEnemy
GetActorFactionPlayerEnemy
SetPlayerTagSkill
IsPlayerTagSkill
GetPlayerGrabbedRef
IsPlayerGrabbedRef
PlaceLeveledActorAtMe
UnusedFunction
ShowLockpickMenu (slpm)
GetBroadcastState
SetBroadcastState
StartRadioConversation
GetDestructionStage
ClearDestruction
CastImmediateOnSelf (cios)
GetIsAlignment
ResetQuest
SetQuestDelay
ForceActiveQuest
GetThreatRatio
MatchFaceGeometry
GetIsUsedItemEquipType
GetPlayerName
FireWeapon
ShowTutorialMenu
AgeRace
MatchRace
SetPCYoung
SexChange
ShowSPECIALBookMenu (ssbm)
GetConcussed
SetZoneRespawns
SetVATSTarget
GetMapMarkerVisible
ResetInventory
ShowSPECIALBookMenuParams (ssbmp)
GetPermanentActorValue (GetPermAV) -> Get an actor value ignoring temporary modifiers.
GetKillingBlowLimb -> Which BGSBodyPart::LIMB_ENUM received the killing blow
ShowBarberMenu
ShowPlasticSurgeonMenu
TriggerLODApocalypse
GetWeaponHealthPerc
SetWeaponHealthPerc
ModWeaponHealthPerc
GetRadiationLevel
ShowAllMapMarkers (tmm) -> Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
ShowChargenMenuModValues (scgmod)
ResetAI
SetRumble -> Creates rumble in the controller (left motor) (right motor) (duration)
SetNoActivationSound -> Set the sound to play when activation fails (Sound)
ClearNoActivationSound -> Clear the activation failure sound
GetLastHitCritical
PlayMusic
SetLocationSpecificLoadScreensOnly
ResetPipboyManager
SetPCToddler
IsCombatTarget
RewardKarma
TriggerScreenBlood (tsb) -> Trigger screen blood
GetVATSRightAreaFree
GetVATSLeftAreaFree
GetVATSBackAreaFree
GetVATSFrontAreaFree
GetIsLockBroken
IsPS3
IsWin32
GetVATSRightTargetVisible
GetVATSLeftTargetVisible
GetVATSBackTargetVisible
GetVATSFrontTargetVisible
AttachAshPile
SetCriticalStage
IsInCriticalStage
RemoveFromAllFactions
GetXPForNextLevel
ShowLockpickMenuDebug (slpmd)
ForceSave
SetSPECIALPoints
AddSPECIALPoints
SetTagSkills
AddTagSkills
Sin
Cos
Tan
Sqrt
Log
Abs
GetQuestCompleted (GetQC)
ForceTerminalBack
PipBoyRadioOff
AutoDisplayObjectives
IsGoreDisabled
FadeSFX (FSFX)
SetMinimalUse
SetPCCanUsePowerArmor
ShowQuestStages (SQS)
GetSpellUsageNum
ForceRadioStationUpdate (FRSU)
GetActorsInHigh
HasLoaded3D
DisableAllMines
SetLastExtDoorActivated
KillQuestUpdates (KQU)
IsImageSpaceActive
AddFormToFormList
AddNPCToLeveledList
AddCreatureToLeveledList
AddItemToLeveledList
RemapWaterType
SetReputation
AddReputation
RemoveReputation
AddReputationExact
RemoveReputationExact
GetReputation
GetReputationPct
GetReputationThreshold
TriggerScreenSplatter (tssp) -> Trigger screen splatter
ClearScreenSplatter (cssp) -> Clear screen splatter
SetScreenSplatterTexture (sspt) -> Set screen splatter texture
SetScreenSplatterFade (sspf) -> Set screen splatter fade time
ShowLoveTesterMenu (sltm)
ShowLoveTesterMenuParams (sltmp)
SetCameraFOV (FOV) -> Change the camera's field of view (in deg): default 75
ShowTraitSelectMenu (stsm)
SetSecuritronExpression (setsecexp)
RemoveAllTypedItems
IsHardcore
SetHardcore
ToggleDemigodMode (TDM)
DetonatePlacedExplosives (dpe)
GetOwnerLastTarget (golt)
MoveToMarkerWithFade (MoveToFade)
ShowRecipeMenu (craft)
ShowSlotMachineMenu (sslm)
ShowSlotMachineMenuParams (sslmp)
ShowBlackJackMenu (sbjm)
ShowBlackJackMenuParams (sbjmp)
ShowRouletteMenu (srm)
ShowRouletteMenuParams (srmp)
IsCodeRedeemed
RedeemCode
GetForceHitReaction
ShowCaravanMenu (crvn)
AddCardToPlayer (addcard)
GetCasinoWinningsLevel
SetCasinoWinningsLevel
UnlockChallenge
ChallengeLocked
IsPlayerInRegion
SetCasinoCheatLevel (casinocheat)
GetCasinoWinningStage
PlaceAtReticle -> Put an object at the reticle location
PlayerInRegion
ObjectUnderReticle -> return the object under the reticle
GetChallengeCompleted
RevokeCode
ShowTraitMenu (traitmenu)
SwapTextureOnRef (SwapTexture)
DisableHardcoreTracking (babby)
IsAlwaysHardcore (behemoth)
RemoveRecurringFromChallenge (rrfc)
ResetXP (resetxp)
GetDLCCount (dlccount) -> Returns how many DLC packages are installed.
IsDLCInstalled (hasdlc) -> Query if a particular DLC package is installed by file name or friendly display name.Takes one string as a parameter.
EnableLoadingMenu -> Enable or disables the loading menu
IsLoadingMenuEnabled (LoadMenuCheck) -> Checks if the loading menu is open

electronixtar 发表于 2010-10-21 23:17

New Vegas新增命令
EnableWeaponMod -> Mods the current weapon with the slot
ToggleProjectileDebug (TP) -> Show debug lines/shapes for projectiles.
SetReputation
AddReputation
RemoveReputation
AddReputationExact
RemoveReputationExact
GetReputation
GetReputationPct
GetReputationThreshold
TriggerScreenSplatter (tssp) -> Trigger screen splatter
ClearScreenSplatter (cssp) -> Clear screen splatter
SetScreenSplatterTexture (sspt) -> Set screen splatter texture
SetScreenSplatterFade (sspf) -> Set screen splatter fade time
ShowLoveTesterMenu (sltm)
ShowLoveTesterMenuParams (sltmp)
SetCameraFOV (FOV) -> Change the camera's field of view (in deg): default 75
ShowTraitSelectMenu (stsm)
SetSecuritronExpression (setsecexp)
RemoveAllTypedItems
IsHardcore
SetHardcore
ToggleDemigodMode (TDM)
DetonatePlacedExplosives (dpe)
GetOwnerLastTarget (golt)
MoveToMarkerWithFade (MoveToFade)
ShowRecipeMenu (craft)
ShowSlotMachineMenu (sslm)
ShowSlotMachineMenuParams (sslmp)
ShowBlackJackMenu (sbjm)
ShowBlackJackMenuParams (sbjmp)
ShowRouletteMenu (srm)
ShowRouletteMenuParams (srmp)
IsCodeRedeemed
RedeemCode
GetForceHitReaction
ShowCaravanMenu (crvn)
AddCardToPlayer (addcard)
GetCasinoWinningsLevel
SetCasinoWinningsLevel
UnlockChallenge
ChallengeLocked
IsPlayerInRegion
SetCasinoCheatLevel (casinocheat)
GetCasinoWinningStage
PlaceAtReticle -> Put an object at the reticle location
PlayerInRegion
ObjectUnderReticle -> return the object under the reticle
GetChallengeCompleted
RevokeCode
ShowTraitMenu (traitmenu)
SwapTextureOnRef (SwapTexture)
DisableHardcoreTracking (babby)
IsAlwaysHardcore (behemoth)
RemoveRecurringFromChallenge (rrfc)
ResetXP (resetxp)
GetDLCCount (dlccount) -> Returns how many DLC packages are installed.
IsDLCInstalled (hasdlc) -> Query if a particular DLC package is installed by file name or friendly display name.Takes one string as a parameter.
EnableLoadingMenu -> Enable or disables the loading menu
IsLoadingMenuEnabled (LoadMenuCheck) -> Checks if the loading menu is open

electronixtar 发表于 2010-10-21 23:19

常用命令贴集合

[补丁] 除去手套,Pipboy Glove remover
直接用命令完成 player.unequipitem 25B83

[心得] 中国隐身衣获得方法(同安克雷奇DLC)
得到Chinese Stealth Armor
player.additem 15fd5c 1
player.equipitem 15fd5c


最后希望大家把平常帖子里遇到的经典命令回复到后面,我会感谢整理并且补充到这里。

50787887 发表于 2010-10-21 23:28

求翻译和解释

___菊部有雨 发表于 2010-10-22 00:00

不懂。。无奈。

qs08w8 发表于 2010-10-22 00:01

求翻译....

jarod007 发表于 2010-10-22 00:17

F3的基本都能用
我至今就用了扩大背包的命令

billtaco 发表于 2010-10-22 00:19

如有中文就好了~~~~~

謝謝大大分享~~

painful001 发表于 2011-5-4 14:44

先收藏吧。。。这只能闲的没事一个个看了,找要用的是找不到的。。。

dulll 发表于 2011-5-4 14:48

平时TGM到底,好多命令都不知道什么作用

kuangtu 发表于 2011-5-4 15:58

楼主知道重置任务是什么命令么?
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