有单核CPU跑尘埃2的玩家吗??有的话,进来讨论个问题。
用单核CPU跑尘埃2的朋友。你们是否看过这个帖子。单核CPU不能进拉力MOROCOO赛道的注意!
http://3dmgame.chnren.com/bbs/showtopic-1032839.html
想必应该是修改了文件后可以进赛道了吧。只是想问你们句。你们改了文件后载入时间是变长了还是维持原速不变?
我自从修改了这个文件后载入时间奇慢。有时还会卡住。但是还原老的文件后载入速度又正常了。但是赛道进不了了。而且每次跑完赛后都会卡住不动了。不知道单核的朋友遇到过载入很慢的现象吗? 刚刚又去测了下。修改了文件。载入比赛开始和结束一共丢了41块牌子。而未修改的文件却只丢了7块牌子。。。。。单核的是在太悲剧了。修改的话。确实可以确保游戏顺利进行但是载入时间让人无法忍受。。好久啊!未修改的只能跑一回。。。。。之后卡死不动。。太郁闷了!!! 内存:Kingtiger 512M+1GB/A-Data 512M=2GB问题应该出在这儿吧,哈哈 建议调到640*480,用放大镜玩,肯定很快的 哈哈,啥年代了,80486要能带起来我也买个去! 非内存问题。确实是那个文件修改所致。。。 显卡不行吧 我也单核,改了后是很慢。不过改前也不见得快多少吧?我是3000+。512MDDR400*3的配置,显卡是3650.比lz的好多了
回复 7# hot8152738 的帖子
我的显卡也是RV635的。。。。囧你试试把文件还原。改另外这个文件去试试。估计速度会快不少。我现在改了这个文件后速度算是正常了。也没卡住。修改 ...DiRT2systemworkerMap.xml 文件(可用记事本打开,去掉只读属性)
修改以下部分,黑字是原文件部分以便大家找到位置,红字为修改或添加的
<workerThread name="core_0_high" priority="abovenormal" core="0" stacksize="131072" />
<workerThread name="core_0_normal" priority="normal" core="0" stacksize="131072" />
此行为新添加一行 <workerThread name="visibility_task_1" priority="normal" core="1" stacksize="131072" />
<workerSet name="visibility" jobpoolsize="1024" >
此行为修改 <worker name="visibility_task_1" />
</workerSet>
原帖地址游侠的
http://game.脏话.net/thread-3004979-1-6.html 我的是2600+1G7950GT也一样25帧玩紧。无乜问题~!也是改了那个文件。 LZ升级电脑吧...... ....纯粹帮忙顶LZ 单核!呵呵!有点悲剧哦! 改了之后联机会断线 还在用单核的兄弟加油啊!!!!!!!!! <?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_restrictions>
<cpu>
<restrict_info>
<restrict_if name="cores" op="int_eq" value="1">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" />
</restrict_add>
</restrict_if>
<restrict_if name="cores" op="int_eq" value="2">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" />
</restrict_add>
</restrict_if>
<restrict_if name="cores" op="int_eq" value="3">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" />
</restrict_add>
</restrict_if>
<restrict_if name="cores" op="int_ge" value="4">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</restrict_add>
<restrict_if name="cores" op="int_ge" value="8">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</restrict_add>
</restrict_if>
<restrict_if name="hyperThreading" op="bo_eq" value="true">
<restrict_add>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap2Core.xml" forceFeedbackProcessor="1" dvdStorageProcessor="1" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="1" fileStreamProcessor="1" />
</restrict_add>
</restrict_if>
<restrict_else>
<restrict_add>
<threadStrategy parallelUpdateRender="false" workerMapFile="system/workerMap.xml" forceFeedbackProcessor="0" dvdStorageProcessor="0" dataSetMonitorProcessor="0" renderProcessor="0" updateProcessor="0" fileStreamProcessor="0" />
</restrict_add>
</restrict_else>
</restrict_info>
</cpu>
<audio_card>
<audio>
<restrict_set name="mixing" default="rapture3D">
<allowed value="software" />
<allowed value="hardware" />
<allowed value="rapture3D" />
</restrict_set>
</audio>
</audio_card>
<graphics_card>
<resolution>
<!-- Minimum resolution -->
<restrict_logical>
<restrict_if name="width" op="int_le" value="639">
<restrict_set name="width" default="640" />
<restrict_set name="height" default="480" />
</restrict_if>
<restrict_if name="height" op="int_le" value="479">
<restrict_set name="width" default="640" />
<restrict_set name="height" default="480" />
</restrict_if>
</restrict_logical>
<!-- Aspect Ratio -->
<restrict_set name="aspect" default="normal">
<allowed value="4:3" />
<allowed value="5:4" />
<allowed value="16:9" />
<allowed value="16:10" />
<allowed value="5:3" />
<allowed value="3x4:3" />
<allowed value="3x5:4" />
<allowed value="3x16:9" />
<allowed value="3x16:10" />
</restrict_set>
</resolution>
<gamma>
<restrict_float_range name="level" default="1.0" min="0.5" max="2.5" />
</gamma>
<textures>
<restrict_int_range name="lod" default="0" min="0" />
</textures>
</graphics_card>
<shadows>
<restrict_set name="size" default="1024">
<allowed value="128" />
<allowed value="256" />
<allowed value="512" />
<allowed value="1024" />
<allowed value="1536" />
<allowed value="2048" />
<allowed value="4096" />
</restrict_set>
<restrict_int_range name="maskQuality" default="2" min="0" max="2" />
</shadows>
<headlights>
<restrict_int_range name="headlightQuality" default="1" min="0" max="2" />
</headlights>
<crowd>
<restrict_bool name="enabled" default="true" />
</crowd>
<cloth>
<restrict_bool name="enabled" default="true" />
</cloth>
<physics>
<restrict_bool name="environmentalDamage" default="true" />
<restrict_bool name="vehicleDamage" default="true" />
</physics>
<vehicles>
<restrict_int_range name="characterQuality" default="2" min="0" max="4" />
</vehicles>
<water>
<restrict_int_range name="detail" default="1" min="0" max="2" />
</water>
<input>
<restrict_set name="device_type" default="auto">
<allowed value="pad" />
<allowed value="wheel" />
</restrict_set>
</input>
</hardware_settings_restrictions>
多加一条单核的文字就行,不用全部改成1 还是把电脑升级一下吧
配置太差玩起来也不爽
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